diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-05-07 09:48:26 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 10:56:07 -0400 |
commit | a007ac6b9ccc23861f5a5c6967d535220ed794b0 (patch) | |
tree | 934c66c124dd77a17fae07ae919335efb1107255 /src/video_core/textures | |
parent | b11b4be7cb764bc0c1aa6c563ccf41a3d1b335dd (diff) |
configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
Diffstat (limited to 'src/video_core/textures')
-rw-r--r-- | src/video_core/textures/texture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index d8b88d9bc..39c08b5ae 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept { } const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); s32 added_anisotropic{}; - if (anisotropic_settings == 0) { + if (anisotropic_settings == Settings::AnisotropyMode::Automatic) { added_anisotropic = Settings::values.resolution_info.up_scale >> Settings::values.resolution_info.down_shift; added_anisotropic = std::max(added_anisotropic - 1, 0); } else { - added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U; + added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U; } return static_cast<float>(1U << (max_anisotropy + added_anisotropic)); } |