diff options
author | greggameplayer <33609333+greggameplayer@users.noreply.github.com> | 2018-11-13 03:34:54 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-11-12 18:34:54 -0800 |
commit | c8b3f09876e796f3c249f17f7f39e78bc1e3de74 (patch) | |
tree | f472a868f338f3ed37def141165b75ff2bca5f25 /src/video_core/textures | |
parent | d08b876c9d4578229941bde58e58231fe3e6fc58 (diff) |
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
Diffstat (limited to 'src/video_core/textures')
-rw-r--r-- | src/video_core/textures/decoders.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 3066abf61..a9d134d14 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -202,6 +202,8 @@ u32 BytesPerPixel(TextureFormat format) { case TextureFormat::ASTC_2D_5X4: case TextureFormat::ASTC_2D_8X8: case TextureFormat::ASTC_2D_8X5: + case TextureFormat::ASTC_2D_10X8: + case TextureFormat::ASTC_2D_5X5: case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: case TextureFormat::BF10GF11RF11: @@ -294,6 +296,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat case TextureFormat::BC6H_SF16: case TextureFormat::ASTC_2D_4X4: case TextureFormat::ASTC_2D_8X8: + case TextureFormat::ASTC_2D_5X5: + case TextureFormat::ASTC_2D_10X8: case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: case TextureFormat::A1B5G5R5: |