diff options
| author | bunnei <bunneidev@gmail.com> | 2015-03-07 18:18:40 -0500 | 
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-03-07 18:18:40 -0500 | 
| commit | 06bf4715810489548a9a3b5e9274dfc78bc3fc4d (patch) | |
| tree | a2722e2b7e1356d9cb9725f18f0561fcaf815ec1 /src/video_core | |
| parent | f29897ca6d712d1082c35fa3270fe2b525368fd5 (diff) | |
| parent | 9960c49c217d2c1ae202bdacd475c9a47cda39b9 (diff) | |
Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 48 | ||||
| -rw-r--r-- | src/video_core/video_core.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/video_core.h | 1 | 
3 files changed, 9 insertions, 43 deletions
| diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index db7538ddd..95ab96340 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -254,28 +254,26 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x   * Draws the emulated screens to the emulator window.   */  void RendererOpenGL::DrawScreens() { -    auto viewport_extent = GetViewportExtent(); -    glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom? +    auto layout = render_window->GetFramebufferLayout(); + +    glViewport(0, 0, layout.width, layout.height);      glClear(GL_COLOR_BUFFER_BIT);      glUseProgram(program_id);      // Set projection matrix -    std::array<GLfloat, 3*2> ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height); +    std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width, +        (float)layout.height);      glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());      // Bind texture in Texture Unit 0      glActiveTexture(GL_TEXTURE0);      glUniform1i(uniform_color_texture, 0); -    const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth); -    const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth); -    const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth); - -    DrawSingleScreenRotated(textures[0], top_x, 0, -        (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight); -    DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight, -        (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight); +    DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top, +        (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight()); +    DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top, +        (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());      m_current_frame++;  } @@ -292,34 +290,6 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {      render_window = window;  } -MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() { -    unsigned framebuffer_width; -    unsigned framebuffer_height; -    std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize(); - -    float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width; -    float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width; - -    MathUtil::Rectangle<unsigned> viewport_extent; -    if (window_aspect_ratio > emulation_aspect_ratio) { -        // Window is narrower than the emulation content => apply borders to the top and bottom -        unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width)); -        viewport_extent.left = 0; -        viewport_extent.top = (framebuffer_height - viewport_height) / 2; -        viewport_extent.right = viewport_extent.left + framebuffer_width; -        viewport_extent.bottom = viewport_extent.top + viewport_height; -    } else { -        // Otherwise, apply borders to the left and right sides of the window. -        unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio)); -        viewport_extent.left = (framebuffer_width - viewport_width) / 2; -        viewport_extent.top = 0; -        viewport_extent.right = viewport_extent.left + viewport_width; -        viewport_extent.bottom = viewport_extent.top + framebuffer_height; -    } - -    return viewport_extent; -} -  /// Initialize the renderer  void RendererOpenGL::Init() {      render_window->MakeCurrent(); diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 0a236595c..b9d4ede3a 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -18,7 +18,6 @@ namespace VideoCore {  EmuWindow*      g_emu_window    = nullptr;     ///< Frontend emulator window  RendererBase*   g_renderer      = nullptr;     ///< Renderer plugin -int             g_current_frame = 0;  /// Initialize the video core  void Init(EmuWindow* emu_window) { @@ -27,8 +26,6 @@ void Init(EmuWindow* emu_window) {      g_renderer->SetWindow(g_emu_window);      g_renderer->Init(); -    g_current_frame = 0; -      LOG_DEBUG(Render, "initialized OK");  } diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index b782f17bd..1b51d39bf 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -30,7 +30,6 @@ static const int kScreenBottomHeight    = 240;  ///< 3DS bottom screen height  // ---------------------  extern RendererBase*   g_renderer;              ///< Renderer plugin -extern int             g_current_frame;         ///< Current frame  extern EmuWindow*      g_emu_window;            ///< Emu window  /// Start the video core | 
