diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-29 19:22:19 -0800 | 
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-12 18:12:37 -0800 | 
| commit | 1683cb0ec908a214cd45a5c481d930f07c811ff2 (patch) | |
| tree | 0038275296323687911168b27b13d1421f07d148 /src/video_core | |
| parent | f9026e8a7a53073340f7188f433f81fe84a16976 (diff) | |
SWRasterizer: Move texturing functions to their own file
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 211 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/texturing.cpp | 228 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/texturing.h | 28 | 
4 files changed, 259 insertions, 210 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 479edfff4..5317719e8 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -17,6 +17,7 @@ set(SRCS              swrasterizer/framebuffer.cpp              swrasterizer/rasterizer.cpp              swrasterizer/swrasterizer.cpp +            swrasterizer/texturing.cpp              texture/etc1.cpp              texture/texture_decode.cpp              vertex_loader.cpp @@ -55,6 +56,7 @@ set(HEADERS              swrasterizer/framebuffer.h              swrasterizer/rasterizer.h              swrasterizer/swrasterizer.h +            swrasterizer/texturing.h              texture/etc1.h              texture/texture_decode.h              utils.h diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 7044a6136..0fd842abe 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -24,222 +24,13 @@  #include "video_core/shader/shader.h"  #include "video_core/swrasterizer/framebuffer.h"  #include "video_core/swrasterizer/rasterizer.h" +#include "video_core/swrasterizer/texturing.h"  #include "video_core/texture/texture_decode.h"  #include "video_core/utils.h"  namespace Pica {  namespace Rasterizer { -using TevStageConfig = TexturingRegs::TevStageConfig; - -static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { -    switch (mode) { -    case TexturingRegs::TextureConfig::ClampToEdge: -        val = std::max(val, 0); -        val = std::min(val, (int)size - 1); -        return val; - -    case TexturingRegs::TextureConfig::ClampToBorder: -        return val; - -    case TexturingRegs::TextureConfig::Repeat: -        return (int)((unsigned)val % size); - -    case TexturingRegs::TextureConfig::MirroredRepeat: { -        unsigned int coord = ((unsigned)val % (2 * size)); -        if (coord >= size) -            coord = 2 * size - 1 - coord; -        return (int)coord; -    } - -    default: -        LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); -        UNIMPLEMENTED(); -        return 0; -    } -}; - -static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, -                                       const Math::Vec4<u8>& values) { -    using ColorModifier = TevStageConfig::ColorModifier; - -    switch (factor) { -    case ColorModifier::SourceColor: -        return values.rgb(); - -    case ColorModifier::OneMinusSourceColor: -        return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); - -    case ColorModifier::SourceAlpha: -        return values.aaa(); - -    case ColorModifier::OneMinusSourceAlpha: -        return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); - -    case ColorModifier::SourceRed: -        return values.rrr(); - -    case ColorModifier::OneMinusSourceRed: -        return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); - -    case ColorModifier::SourceGreen: -        return values.ggg(); - -    case ColorModifier::OneMinusSourceGreen: -        return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); - -    case ColorModifier::SourceBlue: -        return values.bbb(); - -    case ColorModifier::OneMinusSourceBlue: -        return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); -    } -}; - -static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { -    using AlphaModifier = TevStageConfig::AlphaModifier; - -    switch (factor) { -    case AlphaModifier::SourceAlpha: -        return values.a(); - -    case AlphaModifier::OneMinusSourceAlpha: -        return 255 - values.a(); - -    case AlphaModifier::SourceRed: -        return values.r(); - -    case AlphaModifier::OneMinusSourceRed: -        return 255 - values.r(); - -    case AlphaModifier::SourceGreen: -        return values.g(); - -    case AlphaModifier::OneMinusSourceGreen: -        return 255 - values.g(); - -    case AlphaModifier::SourceBlue: -        return values.b(); - -    case AlphaModifier::OneMinusSourceBlue: -        return 255 - values.b(); -    } -}; - -static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { -    using Operation = TevStageConfig::Operation; - -    switch (op) { -    case Operation::Replace: -        return input[0]; - -    case Operation::Modulate: -        return ((input[0] * input[1]) / 255).Cast<u8>(); - -    case Operation::Add: { -        auto result = input[0] + input[1]; -        result.r() = std::min(255, result.r()); -        result.g() = std::min(255, result.g()); -        result.b() = std::min(255, result.b()); -        return result.Cast<u8>(); -    } - -    case Operation::AddSigned: { -        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to -        // (byte) 128 is correct -        auto result = -            input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); -        result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); -        result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); -        result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); -        return result.Cast<u8>(); -    } - -    case Operation::Lerp: -        return ((input[0] * input[2] + -                 input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / -                255) -            .Cast<u8>(); - -    case Operation::Subtract: { -        auto result = input[0].Cast<int>() - input[1].Cast<int>(); -        result.r() = std::max(0, result.r()); -        result.g() = std::max(0, result.g()); -        result.b() = std::max(0, result.b()); -        return result.Cast<u8>(); -    } - -    case Operation::MultiplyThenAdd: { -        auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; -        result.r() = std::min(255, result.r()); -        result.g() = std::min(255, result.g()); -        result.b() = std::min(255, result.b()); -        return result.Cast<u8>(); -    } - -    case Operation::AddThenMultiply: { -        auto result = input[0] + input[1]; -        result.r() = std::min(255, result.r()); -        result.g() = std::min(255, result.g()); -        result.b() = std::min(255, result.b()); -        result = (result * input[2].Cast<int>()) / 255; -        return result.Cast<u8>(); -    } -    case Operation::Dot3_RGB: { -        // Not fully accurate.  Worst case scenario seems to yield a +/-3 error.  Some HW results -        // indicate that the per-component computation can't have a higher precision than 1/256, -        // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give -        // different results. -        int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + -                     ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + -                     ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; -        result = std::max(0, std::min(255, result)); -        return {(u8)result, (u8)result, (u8)result}; -    } -    default: -        LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); -        UNIMPLEMENTED(); -        return {0, 0, 0}; -    } -}; - -static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { -    switch (op) { -        using Operation = TevStageConfig::Operation; -    case Operation::Replace: -        return input[0]; - -    case Operation::Modulate: -        return input[0] * input[1] / 255; - -    case Operation::Add: -        return std::min(255, input[0] + input[1]); - -    case Operation::AddSigned: { -        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct -        auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; -        return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); -    } - -    case Operation::Lerp: -        return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; - -    case Operation::Subtract: -        return std::max(0, (int)input[0] - (int)input[1]); - -    case Operation::MultiplyThenAdd: -        return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); - -    case Operation::AddThenMultiply: -        return (std::min(255, (input[0] + input[1])) * input[2]) / 255; - -    default: -        LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); -        UNIMPLEMENTED(); -        return 0; -    } -}; -  static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,                                              const Math::Vec4<u8>& srcfactor,                                              const Math::Vec4<u8>& dest, diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp new file mode 100644 index 000000000..eb18e4ba4 --- /dev/null +++ b/src/video_core/swrasterizer/texturing.cpp @@ -0,0 +1,228 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> + +#include "common/assert.h" +#include "common/common_types.h" +#include "common/math_util.h" +#include "common/vector_math.h" +#include "video_core/regs_texturing.h" +#include "video_core/swrasterizer/texturing.h" + +namespace Pica { +namespace Rasterizer { + +using TevStageConfig = TexturingRegs::TevStageConfig; + +int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { +    switch (mode) { +    case TexturingRegs::TextureConfig::ClampToEdge: +        val = std::max(val, 0); +        val = std::min(val, (int)size - 1); +        return val; + +    case TexturingRegs::TextureConfig::ClampToBorder: +        return val; + +    case TexturingRegs::TextureConfig::Repeat: +        return (int)((unsigned)val % size); + +    case TexturingRegs::TextureConfig::MirroredRepeat: { +        unsigned int coord = ((unsigned)val % (2 * size)); +        if (coord >= size) +            coord = 2 * size - 1 - coord; +        return (int)coord; +    } + +    default: +        LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); +        UNIMPLEMENTED(); +        return 0; +    } +}; + +Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, +                                const Math::Vec4<u8>& values) { +    using ColorModifier = TevStageConfig::ColorModifier; + +    switch (factor) { +    case ColorModifier::SourceColor: +        return values.rgb(); + +    case ColorModifier::OneMinusSourceColor: +        return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); + +    case ColorModifier::SourceAlpha: +        return values.aaa(); + +    case ColorModifier::OneMinusSourceAlpha: +        return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); + +    case ColorModifier::SourceRed: +        return values.rrr(); + +    case ColorModifier::OneMinusSourceRed: +        return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); + +    case ColorModifier::SourceGreen: +        return values.ggg(); + +    case ColorModifier::OneMinusSourceGreen: +        return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); + +    case ColorModifier::SourceBlue: +        return values.bbb(); + +    case ColorModifier::OneMinusSourceBlue: +        return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); +    } +}; + +u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { +    using AlphaModifier = TevStageConfig::AlphaModifier; + +    switch (factor) { +    case AlphaModifier::SourceAlpha: +        return values.a(); + +    case AlphaModifier::OneMinusSourceAlpha: +        return 255 - values.a(); + +    case AlphaModifier::SourceRed: +        return values.r(); + +    case AlphaModifier::OneMinusSourceRed: +        return 255 - values.r(); + +    case AlphaModifier::SourceGreen: +        return values.g(); + +    case AlphaModifier::OneMinusSourceGreen: +        return 255 - values.g(); + +    case AlphaModifier::SourceBlue: +        return values.b(); + +    case AlphaModifier::OneMinusSourceBlue: +        return 255 - values.b(); +    } +}; + +Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { +    using Operation = TevStageConfig::Operation; + +    switch (op) { +    case Operation::Replace: +        return input[0]; + +    case Operation::Modulate: +        return ((input[0] * input[1]) / 255).Cast<u8>(); + +    case Operation::Add: { +        auto result = input[0] + input[1]; +        result.r() = std::min(255, result.r()); +        result.g() = std::min(255, result.g()); +        result.b() = std::min(255, result.b()); +        return result.Cast<u8>(); +    } + +    case Operation::AddSigned: { +        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to +        // (byte) 128 is correct +        auto result = +            input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); +        result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); +        result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); +        result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); +        return result.Cast<u8>(); +    } + +    case Operation::Lerp: +        return ((input[0] * input[2] + +                 input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / +                255) +            .Cast<u8>(); + +    case Operation::Subtract: { +        auto result = input[0].Cast<int>() - input[1].Cast<int>(); +        result.r() = std::max(0, result.r()); +        result.g() = std::max(0, result.g()); +        result.b() = std::max(0, result.b()); +        return result.Cast<u8>(); +    } + +    case Operation::MultiplyThenAdd: { +        auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; +        result.r() = std::min(255, result.r()); +        result.g() = std::min(255, result.g()); +        result.b() = std::min(255, result.b()); +        return result.Cast<u8>(); +    } + +    case Operation::AddThenMultiply: { +        auto result = input[0] + input[1]; +        result.r() = std::min(255, result.r()); +        result.g() = std::min(255, result.g()); +        result.b() = std::min(255, result.b()); +        result = (result * input[2].Cast<int>()) / 255; +        return result.Cast<u8>(); +    } +    case Operation::Dot3_RGB: { +        // Not fully accurate.  Worst case scenario seems to yield a +/-3 error.  Some HW results +        // indicate that the per-component computation can't have a higher precision than 1/256, +        // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give +        // different results. +        int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + +                     ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + +                     ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; +        result = std::max(0, std::min(255, result)); +        return {(u8)result, (u8)result, (u8)result}; +    } +    default: +        LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); +        UNIMPLEMENTED(); +        return {0, 0, 0}; +    } +}; + +u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { +    switch (op) { +        using Operation = TevStageConfig::Operation; +    case Operation::Replace: +        return input[0]; + +    case Operation::Modulate: +        return input[0] * input[1] / 255; + +    case Operation::Add: +        return std::min(255, input[0] + input[1]); + +    case Operation::AddSigned: { +        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct +        auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; +        return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); +    } + +    case Operation::Lerp: +        return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; + +    case Operation::Subtract: +        return std::max(0, (int)input[0] - (int)input[1]); + +    case Operation::MultiplyThenAdd: +        return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); + +    case Operation::AddThenMultiply: +        return (std::min(255, (input[0] + input[1])) * input[2]) / 255; + +    default: +        LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); +        UNIMPLEMENTED(); +        return 0; +    } +}; + +} // namespace Rasterizer +} // namespace Pica diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h new file mode 100644 index 000000000..24f74a5a3 --- /dev/null +++ b/src/video_core/swrasterizer/texturing.h @@ -0,0 +1,28 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "common/vector_math.h" +#include "video_core/regs_texturing.h" + +namespace Pica { +namespace Rasterizer { + +int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size); + +Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor, +                                const Math::Vec4<u8>& values); + +u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor, +                    const Math::Vec4<u8>& values); + +Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op, +                            const Math::Vec3<u8> input[3]); + +u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input); + +} // namespace Rasterizer +} // namespace Pica  | 
