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authorLioncash <mathew1800@gmail.com>2020-08-15 05:25:28 -0400
committerLioncash <mathew1800@gmail.com>2020-08-15 17:17:56 -0400
commit1ee060ca0dfae7d0a1c830c7495f3125acf0ec7f (patch)
tree23126ca46fa87e73445002adb9422d7c6295a1da /src/video_core
parentdf7248039553b3ebd338380c3ef0428b0e046e79 (diff)
common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index c0e73789b..2dcc2b0eb 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -422,7 +422,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
- const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
+ const std::vector<u8> compressed =
+ Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
FileUtil::IOFile file(precompiled_path, "wb");