diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-09 03:08:11 -0300 | 
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-09 03:08:11 -0300 | 
| commit | 28a9e4c1d55c66e99b5cf16fda00dcb75ab27fde (patch) | |
| tree | 9c40b519bff8a84c948b9343367763781cb64454 /src/video_core | |
| parent | e7b6ed757849bcec43d736ec8efaf17141a46d4b (diff) | |
Memory: Support more regions in the VAddr-PAddr translation functions
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/command_processor.cpp | 4 | ||||
| -rw-r--r-- | src/video_core/pica.h | 11 | ||||
| -rw-r--r-- | src/video_core/rasterizer.cpp | 10 | 
3 files changed, 7 insertions, 18 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index c4cdf672b..7c4047e33 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {              bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));              const auto& index_info = registers.index_array; -            const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset)); +            const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset));              const u16* index_address_16 = (u16*)index_address_8;              bool index_u16 = index_info.format != 0; @@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {                                    input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());                      } else {                          for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { -                            const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); +                            const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]));                              const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :                                  (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata : diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 4c48b6bf7..e4a91058c 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -998,15 +998,4 @@ union CommandHeader {      BitField<31,  1, u32> group_commands;  }; -// TODO: Ugly, should fix PhysicalToVirtualAddress instead -inline static u32 PAddrToVAddr(u32 addr) { -    if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) { -        return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR; -    } else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) { -        return addr - Memory::FCRAM_PADDR + Memory::LINEAR_HEAP_VADDR; -    } else { -        return 0; -    } -} -  } // namespace diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 6ec253601..ab7776929 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {      const u32 coarse_y = y & ~7;      u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));      u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; -    u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; +    u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset;      switch (registers.framebuffer.color_format) {      case registers.framebuffer.RGBA8: @@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {      const u32 coarse_y = y & ~7;      u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));      u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; -    u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; +    u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset;      switch (registers.framebuffer.color_format) {      case registers.framebuffer.RGBA8: @@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {  static u32 GetDepth(int x, int y) {      const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); -    u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); +    u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));      y = (registers.framebuffer.height - y); @@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) {  static void SetDepth(int x, int y, u32 value) {      const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); -    u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); +    u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr));      y = (registers.framebuffer.height - y); @@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,                  s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);                  t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); -                u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); +                u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress()));                  auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);                  texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);  | 
