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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-03-09 20:08:38 -0800 | 
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-03-09 20:08:38 -0800 | 
| commit | 305e63d9eafb74774cb3d390eea0da74a64665d7 (patch) | |
| tree | 234a7facd4f953885d195d3c44d5f77f3cddcb14 /src/video_core | |
| parent | 3475808a54d55f59e66af1a8aa1ee1c73fcffce7 (diff) | |
| parent | 88d604383e63aab9a33300523c7d95a050f8bb2c (diff) | |
Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/shader/shader.h | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 1be4e3734..7af8f1fa1 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -82,7 +82,7 @@ struct ShaderSetup {      struct {          // The float uniforms are accessed by the shader JIT using SSE instructions, and are          // therefore required to be 16-byte aligned. -        Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); +        alignas(16) Math::Vec4<float24> f[96];          std::array<bool, 16> b;          std::array<Math::Vec4<u8>, 4> i; @@ -276,9 +276,9 @@ struct UnitState {      struct Registers {          // The registers are accessed by the shader JIT using SSE instructions, and are therefore          // required to be 16-byte aligned. -        Math::Vec4<float24> MEMORY_ALIGNED16(input[16]); -        Math::Vec4<float24> MEMORY_ALIGNED16(output[16]); -        Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]); +        alignas(16) Math::Vec4<float24> input[16]; +        alignas(16) Math::Vec4<float24> output[16]; +        alignas(16) Math::Vec4<float24> temporary[16];      } registers;      static_assert(std::is_pod<Registers>::value, "Structure is not POD"); | 
