diff options
| author | bunnei <bunneidev@gmail.com> | 2018-10-12 22:31:04 -0400 | 
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2018-10-16 11:31:01 -0400 | 
| commit | 3afdfd7bfa50399ace417114786fedf429d44e70 (patch) | |
| tree | 5262bd04f25be2b412549759cadfacf169f5ef26 /src/video_core | |
| parent | b4e29ccb8143ed54d9efeb378db9f45d0153b2e2 (diff) | |
gl_rasterizer: Implement flushing.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 26 | 
1 files changed, 25 insertions, 1 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 8d5f277e2..18db07217 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -424,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep              // Used when just a single color attachment is enabled, e.g. for clearing a color buffer              Surface color_surface =                  res_cache.GetColorBufferSurface(*single_color_target, preserve_contents); + +            if (color_surface) { +                // Assume that a surface will be written to if it is used as a framebuffer, even if +                // the shader doesn't actually write to it. +                color_surface->MarkAsDirty(); +            } +              glFramebufferTexture2D(                  GL_DRAW_FRAMEBUFFER,                  GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D, @@ -434,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep              std::array<GLenum, Maxwell::NumRenderTargets> buffers;              for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {                  Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents); + +                if (color_surface) { +                    // Assume that a surface will be written to if it is used as a framebuffer, even +                    // if the shader doesn't actually write to it. +                    color_surface->MarkAsDirty(); +                } +                  buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);                  glFramebufferTexture2D(                      GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), @@ -453,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep      }      if (depth_surface) { +        // Assume that a surface will be written to if it is used as a framebuffer, even if +        // the shader doesn't actually write to it. +        depth_surface->MarkAsDirty(); +          if (regs.stencil_enable) {              // Attach both depth and stencil              glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, @@ -617,7 +635,12 @@ void RasterizerOpenGL::DrawArrays() {  void RasterizerOpenGL::FlushAll() {} -void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {} +void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { +    MICROPROFILE_SCOPE(OpenGL_CacheManagement); +    res_cache.FlushRegion(addr, size); +    shader_cache.FlushRegion(addr, size); +    buffer_cache.FlushRegion(addr, size); +}  void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {      MICROPROFILE_SCOPE(OpenGL_CacheManagement); @@ -627,6 +650,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {  }  void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { +    FlushRegion(addr, size);      InvalidateRegion(addr, size);  } | 
