diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-28 20:11:03 -0300 | 
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-28 20:11:03 -0300 | 
| commit | 4589582eaf9aa5a1d9bc4e74ed71b0bf7903a1d2 (patch) | |
| tree | a2ac5e7712b859821c0925f212810ff7e26539e9 /src/video_core | |
| parent | e3ee017e91ef4d713f1af8cb60c5157e40d43f18 (diff) | |
renderer_opengl: Move commentaries to header file
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 19 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 14 | 
2 files changed, 13 insertions, 20 deletions
| diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a57a564f7..69fd735bd 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -62,9 +62,7 @@ void main() {  }  )"; -/** - * Vertex structure that the drawn screen rectangles are composed of. - */ +/// Vertex structure that the drawn screen rectangles are composed of.  struct ScreenRectVertex {      ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) {          position[0] = x; @@ -138,9 +136,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {      prev_state.Apply();  } -/** - * Loads framebuffer from emulated memory into the active OpenGL texture. - */  void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {      // Framebuffer orientation handling      framebuffer_transform_flags = framebuffer.transform_flags; @@ -181,19 +176,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf      glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);  } -/** - * Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can - * be 1x1 but will stretch across whatever it's rendered on. - */  void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,                                                  const TextureInfo& texture) {      const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};      glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);  } -/** - * Initializes the OpenGL state and creates persistent objects. - */  void RendererOpenGL::InitOpenGLObjects() {      glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,                   0.0f); @@ -351,9 +339,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,      state.Apply();  } -/** - * Draws the emulated screens to the emulator window. - */  void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {      if (renderer_settings.set_background_color) {          // Update background color before drawing @@ -381,7 +366,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {      m_current_frame++;  } -/// Updates the framerate  void RendererOpenGL::UpdateFramerate() {}  void RendererOpenGL::CaptureScreenshot() { @@ -495,7 +479,6 @@ bool RendererOpenGL::Init() {      return true;  } -/// Shutdown the renderer  void RendererOpenGL::ShutDown() {}  } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index cf26628ca..6bb620a31 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -59,21 +59,31 @@ public:      void ShutDown() override;  private: +    /// Initializes the OpenGL state and creates persistent objects.      void InitOpenGLObjects(); +      void AddTelemetryFields(); +      void CreateRasterizer();      void ConfigureFramebufferTexture(TextureInfo& texture,                                       const Tegra::FramebufferConfig& framebuffer); + +    /// Draws the emulated screens to the emulator window.      void DrawScreen(const Layout::FramebufferLayout& layout); +      void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h); + +    /// Updates the framerate.      void UpdateFramerate();      void CaptureScreenshot(); -    // Loads framebuffer from emulated memory into the display information structure +    /// Loads framebuffer from emulated memory into the active OpenGL texture.      void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer); -    // Fills active OpenGL texture with the given RGBA color. + +    /// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture +    /// can be 1x1 but will stretch across whatever it's rendered on.      void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,                                      const TextureInfo& texture); | 
