diff options
| author | Subv <subv2112@gmail.com> | 2017-06-09 14:44:02 -0500 | 
|---|---|---|
| committer | wwylele <wwylele@gmail.com> | 2017-07-11 19:39:15 +0300 | 
| commit | 46b8c8e1da6bc29df2662d63b0e028136fef3636 (patch) | |
| tree | 99ed1cb8182ff798225b250077ed5c445e19f00c /src/video_core | |
| parent | be25e78b07140cb745387f757001dd04b3b4cc64 (diff) | |
SwRasterizer: Calculate specular_1 for fragment lighting.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 62 | 
1 files changed, 59 insertions, 3 deletions
| diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 34b84b0af..e0c326a4a 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -148,8 +148,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu      Math::Vec3<float> light_vector = {};      Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f}; -    // TODO(Subv): Calculate specular      Math::Vec4<float> specular_sum = {0.f, 0.f, 0.f, 1.f}; +    Math::Vec3<float> refl_value = {};      for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) {          unsigned num = lighting.light_enable.GetNum(light_index); @@ -253,8 +253,64 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu          Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); -        // TODO(Subv): Specular 1 -        Math::Vec3<float> specular_1 = {}; +        // If enabled, lookup ReflectRed value, otherwise, 1.0 is used +        if (lighting.config1.disable_lut_rr == 0 && +            LightingRegs::IsLightingSamplerSupported(lighting.config0.config, +                                                     LightingRegs::LightingSampler::ReflectRed)) { + +            float index = GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0); + +            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr); + +            refl_value.x = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), index); +        } else { +            refl_value.x = 1.0f; +        } + +        // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used +        if (lighting.config1.disable_lut_rg == 0 && +            LightingRegs::IsLightingSamplerSupported(lighting.config0.config, +                                                     LightingRegs::LightingSampler::ReflectGreen)) { + +            float index = GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0); + +            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg); + +            refl_value.y = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), index); +        } else { +            refl_value.y = refl_value.x; +        } + +        // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used +        if (lighting.config1.disable_lut_rb == 0 && +            LightingRegs::IsLightingSamplerSupported(lighting.config0.config, +                                                     LightingRegs::LightingSampler::ReflectBlue)) { + +            float index = GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0); + +            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb); + +            refl_value.z = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), index); +        } else { +            refl_value.z = refl_value.x; +        } + +        float d1_lut_value = 1.0f; +        if (lighting.config1.disable_lut_d1 == 0 && +            LightingRegs::IsLightingSamplerSupported( +                lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { + +            // Lookup specular "distribution 1" LUT value +            float index = GetLutIndex(num, lighting.lut_input.d1.Value(), lighting.abs_lut_input.disable_d1 == 0); + +            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1); + +            d1_lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), index); +        } + +        Math::Vec3<float> specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); + +        // TODO(Subv): Fresnel          auto diffuse = light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f();          diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); | 
