diff options
author | bunnei <bunneidev@gmail.com> | 2014-11-22 22:35:45 -0500 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2014-12-12 00:15:47 -0500 |
commit | 4cb7a44d4e30cd7bc0ec0f07b4b734a7e03f1a3a (patch) | |
tree | c8ad6079befffdc1548e9402ca342f15610ad598 /src/video_core | |
parent | 3a75c8069e9c044f6a8f2fd80c7d35ea245a9f6e (diff) |
MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/pica.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 8bac178ca..4c3791ad9 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -116,7 +116,7 @@ struct Regs { u32 address; u32 GetPhysicalAddress() const { - return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; + return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR; } // texture1 and texture2 store the texture format directly after the address @@ -312,7 +312,7 @@ struct Regs { inline u32 GetBaseAddress() const { // TODO: Ugly, should fix PhysicalToVirtualAddress instead - return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; + return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR; } // Descriptor for internal vertex attributes |