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authorbunnei <bunneidev@gmail.com>2014-11-22 22:35:45 -0500
committerbunnei <bunneidev@gmail.com>2014-12-12 00:15:47 -0500
commit4cb7a44d4e30cd7bc0ec0f07b4b734a7e03f1a3a (patch)
treec8ad6079befffdc1548e9402ca342f15610ad598 /src/video_core
parent3a75c8069e9c044f6a8f2fd80c7d35ea245a9f6e (diff)
MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/pica.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 8bac178ca..4c3791ad9 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -116,7 +116,7 @@ struct Regs {
u32 address;
u32 GetPhysicalAddress() const {
- return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
+ return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
}
// texture1 and texture2 store the texture format directly after the address
@@ -312,7 +312,7 @@ struct Regs {
inline u32 GetBaseAddress() const {
// TODO: Ugly, should fix PhysicalToVirtualAddress instead
- return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
+ return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
}
// Descriptor for internal vertex attributes