diff options
| author | archshift <admin@archshift.com> | 2015-03-08 13:52:38 -0700 | 
|---|---|---|
| committer | archshift <admin@archshift.com> | 2015-03-08 13:52:38 -0700 | 
| commit | 7d43aef4d0c956524be5df1ff062c09eb3512aba (patch) | |
| tree | b8627ed08565bf6f670a8621837e239f7962e2a3 /src/video_core | |
| parent | 30e41de3471814339d6cf0f5cc5b18d2258fa567 (diff) | |
Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/vertex_shader.cpp | 75 | 
1 files changed, 38 insertions, 37 deletions
| diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index bc8c0041c..4eb3e743e 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -17,6 +17,7 @@  #include "vertex_shader.h"  #include "debug_utils/debug_utils.h" +using nihstro::OpCode;  using nihstro::Instruction;  using nihstro::RegisterType;  using nihstro::SourceRegister; @@ -154,10 +155,10 @@ static void ProcessShaderCode(VertexShaderState& state) {              }          }; -        switch (instr.opcode.GetInfo().type) { -        case Instruction::OpCodeType::Arithmetic: +        switch (instr.opcode.Value().GetInfo().type) { +        case OpCode::Type::Arithmetic:          { -            bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed); +            bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed);              // TODO: We don't really support this properly: For instance, the address register              //       offset needs to be applied to SRC2 instead, etc.              //       For now, we just abort in this situation. @@ -197,15 +198,15 @@ static void ProcessShaderCode(VertexShaderState& state) {                  src2[3] = src2[3] * float24::FromFloat32(-1);              } -            float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()] -                        : (instr.common.dest < 0x10) ? dummy_vec4_float24 -                        : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0] +            float24* dest = (instr.common.dest.Value() < 0x08) ? state.output_register_table[4*instr.common.dest.Value().GetIndex()] +                        : (instr.common.dest.Value() < 0x10) ? dummy_vec4_float24 +                        : (instr.common.dest.Value() < 0x20) ? &state.temporary_registers[instr.common.dest.Value().GetIndex()][0]                          : dummy_vec4_float24;              state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); -            switch (instr.opcode.EffectiveOpCode()) { -            case Instruction::OpCode::ADD: +            switch (instr.opcode.Value().EffectiveOpCode()) { +            case OpCode::Id::ADD:              {                  for (int i = 0; i < 4; ++i) {                      if (!swizzle.DestComponentEnabled(i)) @@ -217,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break;              } -            case Instruction::OpCode::MUL: +            case OpCode::Id::MUL:              {                  for (int i = 0; i < 4; ++i) {                      if (!swizzle.DestComponentEnabled(i)) @@ -229,7 +230,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break;              } -            case Instruction::OpCode::MAX: +            case OpCode::Id::MAX:                  for (int i = 0; i < 4; ++i) {                      if (!swizzle.DestComponentEnabled(i))                          continue; @@ -238,11 +239,11 @@ static void ProcessShaderCode(VertexShaderState& state) {                  }                  break; -            case Instruction::OpCode::DP3: -            case Instruction::OpCode::DP4: +            case OpCode::Id::DP3: +            case OpCode::Id::DP4:              {                  float24 dot = float24::FromFloat32(0.f); -                int num_components = (instr.opcode == Instruction::OpCode::DP3) ? 3 : 4; +                int num_components = (instr.opcode.Value() == OpCode::Id::DP3) ? 3 : 4;                  for (int i = 0; i < num_components; ++i)                      dot = dot + src1[i] * src2[i]; @@ -256,7 +257,7 @@ static void ProcessShaderCode(VertexShaderState& state) {              }              // Reciprocal -            case Instruction::OpCode::RCP: +            case OpCode::Id::RCP:              {                  for (int i = 0; i < 4; ++i) {                      if (!swizzle.DestComponentEnabled(i)) @@ -271,7 +272,7 @@ static void ProcessShaderCode(VertexShaderState& state) {              }              // Reciprocal Square Root -            case Instruction::OpCode::RSQ: +            case OpCode::Id::RSQ:              {                  for (int i = 0; i < 4; ++i) {                      if (!swizzle.DestComponentEnabled(i)) @@ -285,7 +286,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break;              } -            case Instruction::OpCode::MOVA: +            case OpCode::Id::MOVA:              {                  for (int i = 0; i < 2; ++i) {                      if (!swizzle.DestComponentEnabled(i)) @@ -298,7 +299,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break;              } -            case Instruction::OpCode::MOV: +            case OpCode::Id::MOV:              {                  for (int i = 0; i < 4; ++i) {                      if (!swizzle.DestComponentEnabled(i)) @@ -309,7 +310,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break;              } -            case Instruction::OpCode::CMP: +            case OpCode::Id::CMP:                  for (int i = 0; i < 2; ++i) {                      // TODO: Can you restrict to one compare via dest masking? @@ -350,7 +351,7 @@ static void ProcessShaderCode(VertexShaderState& state) {              default:                  LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", -                          (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex); +                          (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);                  DEBUG_ASSERT(false);                  break;              } @@ -358,9 +359,9 @@ static void ProcessShaderCode(VertexShaderState& state) {              break;          } -        case Instruction::OpCodeType::MultiplyAdd: +        case OpCode::Type::MultiplyAdd:          { -            if (instr.opcode.EffectiveOpCode() == Instruction::OpCode::MAD) { +            if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) {                  const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];                  const float24* src1_ = LookupSourceRegister(instr.mad.src1); @@ -408,9 +409,9 @@ static void ProcessShaderCode(VertexShaderState& state) {                      src3[3] = src3[3] * float24::FromFloat32(-1);                  } -                float24* dest = (instr.mad.dest < 0x08) ? state.output_register_table[4*instr.mad.dest.GetIndex()] -                            : (instr.mad.dest < 0x10) ? dummy_vec4_float24 -                            : (instr.mad.dest < 0x20) ? &state.temporary_registers[instr.mad.dest.GetIndex()][0] +                float24* dest = (instr.mad.dest.Value() < 0x08) ? state.output_register_table[4*instr.mad.dest.Value().GetIndex()] +                            : (instr.mad.dest.Value() < 0x10) ? dummy_vec4_float24 +                            : (instr.mad.dest.Value() < 0x20) ? &state.temporary_registers[instr.mad.dest.Value().GetIndex()][0]                              : dummy_vec4_float24;                  for (int i = 0; i < 4; ++i) { @@ -421,7 +422,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  }              } else {                  LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", -                          (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex); +                          (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);              }              break;          } @@ -448,31 +449,31 @@ static void ProcessShaderCode(VertexShaderState& state) {              };              // Handle each instruction on its own -            switch (instr.opcode) { -            case Instruction::OpCode::END: +            switch (instr.opcode.Value()) { +            case OpCode::Id::END:                  exit_loop = true;                  break; -            case Instruction::OpCode::JMPC: +            case OpCode::Id::JMPC:                  if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {                      state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;                  }                  break; -            case Instruction::OpCode::JMPU: +            case OpCode::Id::JMPU:                  if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {                      state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;                  }                  break; -            case Instruction::OpCode::CALL: +            case OpCode::Id::CALL:                  call(state,                       instr.flow_control.dest_offset,                       instr.flow_control.num_instructions,                       binary_offset + 1, 0, 0);                  break; -            case Instruction::OpCode::CALLU: +            case OpCode::Id::CALLU:                  if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {                      call(state,                          instr.flow_control.dest_offset, @@ -481,7 +482,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  }                  break; -            case Instruction::OpCode::CALLC: +            case OpCode::Id::CALLC:                  if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {                      call(state,                          instr.flow_control.dest_offset, @@ -490,10 +491,10 @@ static void ProcessShaderCode(VertexShaderState& state) {                  }                  break; -            case Instruction::OpCode::NOP: +            case OpCode::Id::NOP:                  break; -            case Instruction::OpCode::IFU: +            case OpCode::Id::IFU:                  if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {                      call(state,                           binary_offset + 1, @@ -508,7 +509,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break; -            case Instruction::OpCode::IFC: +            case OpCode::Id::IFC:              {                  // TODO: Do we need to consider swizzlers here? @@ -527,7 +528,7 @@ static void ProcessShaderCode(VertexShaderState& state) {                  break;              } -            case Instruction::OpCode::LOOP: +            case OpCode::Id::LOOP:              {                  state.address_registers[2] = shader_uniforms.i[instr.flow_control.int_uniform_id].y; @@ -542,7 +543,7 @@ static void ProcessShaderCode(VertexShaderState& state) {              default:                  LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", -                          (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex); +                          (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);                  break;              } | 
