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| author | bunnei <bunneidev@gmail.com> | 2020-03-07 22:28:35 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-07 22:28:35 -0500 | 
| commit | 84e9f9f39599b7af69c02ea17a95aa7216489fc5 (patch) | |
| tree | 3a5d70ee520db322151d722874288451a4350a22 /src/video_core | |
| parent | 662feb8c1c5760167413e707af812b59fb43ca8b (diff) | |
| parent | 7ee606517875f0d12d4c75c5c807f4b6a8ffcf58 (diff) | |
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_sampler_cache.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/textures/texture.h | 24 | 
2 files changed, 24 insertions, 2 deletions
| diff --git a/src/video_core/renderer_opengl/gl_sampler_cache.cpp b/src/video_core/renderer_opengl/gl_sampler_cache.cpp index 3ded5ecea..5c174879a 100644 --- a/src/video_core/renderer_opengl/gl_sampler_cache.cpp +++ b/src/video_core/renderer_opengl/gl_sampler_cache.cpp @@ -38,7 +38,7 @@ OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc          glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());      } else if (GLAD_GL_EXT_texture_filter_anisotropic) {          glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy()); -    } else if (tsc.GetMaxAnisotropy() != 1) { +    } else {          LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");      } diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 8e82c6748..07098c70d 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -8,6 +8,7 @@  #include "common/assert.h"  #include "common/bit_field.h"  #include "common/common_types.h" +#include "core/settings.h"  namespace Tegra::Texture { @@ -294,6 +295,14 @@ enum class TextureMipmapFilter : u32 {      Linear = 3,  }; +enum class Anisotropy { +    Default, +    Filter2x, +    Filter4x, +    Filter8x, +    Filter16x, +}; +  struct TSCEntry {      union {          struct { @@ -328,7 +337,20 @@ struct TSCEntry {      };      float GetMaxAnisotropy() const { -        return static_cast<float>(1U << max_anisotropy); +        switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) { +        case Anisotropy::Default: +            return static_cast<float>(1U << max_anisotropy); +        case Anisotropy::Filter2x: +            return static_cast<float>(2U << max_anisotropy); +        case Anisotropy::Filter4x: +            return static_cast<float>(4U << max_anisotropy); +        case Anisotropy::Filter8x: +            return static_cast<float>(8U << max_anisotropy); +        case Anisotropy::Filter16x: +            return static_cast<float>(16U << max_anisotropy); +        default: +            return static_cast<float>(1U << max_anisotropy); +        }      }      float GetMinLod() const { | 
