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| author | bunnei <bunneidev@gmail.com> | 2018-07-05 11:09:15 -0400 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-05 11:09:15 -0400 | 
| commit | 9a3c0b161e4400946ae3a5b4173b6b240c3ae4c4 (patch) | |
| tree | 115d4fe369558520288738d4b3cacd3bf8eea19a /src/video_core | |
| parent | 2355460d7c68b3c16d54df39cfd6f79399c942f5 (diff) | |
| parent | 016e357c752e3aed1094c664e7387ebed9738f03 (diff) | |
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 9 | ||||
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 2 | 
3 files changed, 15 insertions, 2 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 50469c05c..57d7763ff 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -108,7 +108,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form      {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,       false}, // Z24S8      {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, -     false}, // S8Z24 +     false},                                                                            // S8Z24 +    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F  }};  static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { @@ -191,7 +192,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),          MortonCopy<true, PixelFormat::DXT1>,         MortonCopy<true, PixelFormat::DXT23>,          MortonCopy<true, PixelFormat::DXT45>,        MortonCopy<true, PixelFormat::DXN1>,          MortonCopy<true, PixelFormat::ASTC_2D_4X4>,  MortonCopy<true, PixelFormat::Z24S8>, -        MortonCopy<true, PixelFormat::S8Z24>, +        MortonCopy<true, PixelFormat::S8Z24>,        MortonCopy<true, PixelFormat::Z32F>,  };  static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -213,6 +214,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),          MortonCopy<false, PixelFormat::ABGR8>,          MortonCopy<false, PixelFormat::Z24S8>,          MortonCopy<false, PixelFormat::S8Z24>, +        MortonCopy<false, PixelFormat::Z32F>,  };  // Allocate an uninitialized texture of appropriate size and format for the surface diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 8005a81b8..b4d7f8ebe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -42,6 +42,7 @@ struct SurfaceParams {          // DepthStencil formats          Z24S8 = 13,          S8Z24 = 14, +        Z32F = 15,          MaxDepthStencilFormat, @@ -94,6 +95,7 @@ struct SurfaceParams {              4, // ASTC_2D_4X4              1, // Z24S8              1, // S8Z24 +            1, // Z32F          }};          ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); @@ -120,6 +122,7 @@ struct SurfaceParams {              32,  // ASTC_2D_4X4              32,  // Z24S8              32,  // S8Z24 +            32,  // Z32F          }};          ASSERT(static_cast<size_t>(format) < bpp_table.size()); @@ -135,6 +138,8 @@ struct SurfaceParams {              return PixelFormat::S8Z24;          case Tegra::DepthFormat::Z24_S8_UNORM:              return PixelFormat::Z24S8; +        case Tegra::DepthFormat::Z32_FLOAT: +            return PixelFormat::Z32F;          default:              LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));              UNREACHABLE(); @@ -235,6 +240,8 @@ struct SurfaceParams {              return Tegra::DepthFormat::S8_Z24_UNORM;          case PixelFormat::Z24S8:              return Tegra::DepthFormat::Z24_S8_UNORM; +        case PixelFormat::Z32F: +            return Tegra::DepthFormat::Z32_FLOAT;          default:              UNREACHABLE();          } @@ -284,6 +291,8 @@ struct SurfaceParams {          case Tegra::DepthFormat::S8_Z24_UNORM:          case Tegra::DepthFormat::Z24_S8_UNORM:              return ComponentType::UNorm; +        case Tegra::DepthFormat::Z32_FLOAT: +            return ComponentType::Float;          default:              LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));              UNREACHABLE(); diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 7b06fea3e..d5ab4e4f9 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {      switch (format) {      case DepthFormat::S8_Z24_UNORM:      case DepthFormat::Z24_S8_UNORM: +    case DepthFormat::Z32_FLOAT:          return 4;      default:          UNIMPLEMENTED_MSG("Format not implemented"); @@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid      switch (format) {      case DepthFormat::S8_Z24_UNORM:      case DepthFormat::Z24_S8_UNORM: +    case DepthFormat::Z32_FLOAT:          CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,                           unswizzled_data.data(), true, block_height);          break; | 
