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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-01-23 10:08:45 -0400 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-23 10:08:45 -0400 | 
| commit | 9c6b5cae681a517b3e8e7b6cf0c374911b3f6588 (patch) | |
| tree | 35cb3c5ce9c352d6336d9950648aafbf19798ca1 /src/video_core | |
| parent | 89b326e396729ae9188bc5906c758ed2fb010cc0 (diff) | |
| parent | 3ce28342a29610da7652247e2ec5b6b9176e5e4f (diff) | |
Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
| diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a4acb3796..3c5bdd377 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -260,6 +260,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp                    "#extension GL_NV_shader_thread_group : require\n"                    "#extension GL_NV_shader_thread_shuffle : require\n";      } +    // This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations) +    // on places where we don't want to. +    // Thanks to Ryujinx for finding this workaround. +    source += "#pragma optionNV(fastmath off)\n";      if (shader_type == ShaderType::Geometry) {          const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode); | 
