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authorBilly Laws <blaws05@gmail.com>2023-02-18 18:26:47 +0000
committerbunnei <bunneidev@gmail.com>2023-06-03 00:05:31 -0700
commitb4a12b889ee0182bbe05423933b122fd9e78b132 (patch)
tree4b5ea3367401213d28b3c48994fce7140a339044 /src/video_core
parent158a1896ec91c46a43fa3172fa472e6fc7c9eb05 (diff)
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index e39713761..e506a8b30 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -351,6 +351,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_signed_operations = false,
.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
.ignore_nan_fp_comparisons = false,
+ .has_broken_spirv_subgroup_mask_vector_extract_dynamic = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
};
host_info = Shader::HostTranslateInfo{
.support_float16 = device.IsFloat16Supported(),