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author | Billy Laws <blaws05@gmail.com> | 2023-02-18 18:26:47 +0000 |
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committer | bunnei <bunneidev@gmail.com> | 2023-06-03 00:05:31 -0700 |
commit | b4a12b889ee0182bbe05423933b122fd9e78b132 (patch) | |
tree | 4b5ea3367401213d28b3c48994fce7140a339044 /src/video_core | |
parent | 158a1896ec91c46a43fa3172fa472e6fc7c9eb05 (diff) |
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index e39713761..e506a8b30 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -351,6 +351,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device .has_broken_signed_operations = false, .has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY, .ignore_nan_fp_comparisons = false, + .has_broken_spirv_subgroup_mask_vector_extract_dynamic = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY }; host_info = Shader::HostTranslateInfo{ .support_float16 = device.IsFloat16Supported(), |