diff options
| author | wwylele <wwylele@gmail.com> | 2017-08-18 16:35:11 +0300 | 
|---|---|---|
| committer | wwylele <wwylele@gmail.com> | 2017-08-22 09:34:44 +0300 | 
| commit | b5aa5703540adceb1fc867b577dad50388a47e15 (patch) | |
| tree | 54d9ba0c58d0d272c0e8201c8b8ed6346840561a /src/video_core | |
| parent | 3e478ca13110639a67ad95880aae5d7d13e096b7 (diff) | |
SwRasterizer/Lighting: implement LUT input CP
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/swrasterizer/lighting.cpp | 11 | 
1 files changed, 11 insertions, 0 deletions
| diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp index 4f16bac07..b38964530 100644 --- a/src/video_core/swrasterizer/lighting.cpp +++ b/src/video_core/swrasterizer/lighting.cpp @@ -52,6 +52,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(      // Use the normalized the quaternion when performing the rotation      auto normal = Math::QuaternionRotate(normquat, surface_normal); +    auto tangent = Math::QuaternionRotate(normquat, surface_tangent);      Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f};      Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; @@ -120,6 +121,16 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(                  result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f);                  break;              } +            case LightingRegs::LightingLutInput::CP: +                if (lighting.config0.config == LightingRegs::LightingConfig::Config7) { +                    const Math::Vec3<float> norm_half_vector = half_vector.Normalized(); +                    const Math::Vec3<float> half_vector_proj = +                        norm_half_vector - normal * Math::Dot(normal, norm_half_vector); +                    result = Math::Dot(half_vector_proj, tangent); +                } else { +                    result = 0.0f; +                } +                break;              default:                  LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input));                  UNIMPLEMENTED(); | 
