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| author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2020-06-18 04:59:48 -0300 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-06-18 04:59:48 -0300 | 
| commit | edb2114bac99ee6bab82adad9aef1c8e1aacda9a (patch) | |
| tree | 7284dc7a11aa026aa898db2a9831d9cb6ee37dd9 /src/video_core | |
| parent | 1394a581f2879aa918426680138f50b41abf742b (diff) | |
| parent | e2f5d165407ebb998cc24005bc30476ba29d5bcd (diff) | |
Merge pull request #4092 from Morph1984/image-bindings
gl_device: Reserve 4 image bindings for fragment stage
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 20 | 
1 files changed, 14 insertions, 6 deletions
| diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index e245e27ec..b31d604e4 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -123,16 +123,24 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin      u32 num_images = GetInteger<u32>(GL_MAX_IMAGE_UNITS);      u32 base_images = 0; -    // Reserve more image bindings on fragment and vertex stages. +    // GL_MAX_IMAGE_UNITS is guaranteed by the spec to have a minimum value of 8. +    // Due to the limitation of GL_MAX_IMAGE_UNITS, reserve at least 4 image bindings on the +    // fragment stage, and at least 1 for the rest of the stages. +    // So far games are observed to use 1 image binding on vertex and 4 on fragment stages. + +    // Reserve at least 4 image bindings on the fragment stage.      bindings[4].image = -        Extract(base_images, num_images, num_images / NumStages + 2, LimitImages[4]); -    bindings[0].image = -        Extract(base_images, num_images, num_images / NumStages + 1, LimitImages[0]); +        Extract(base_images, num_images, std::max(4U, num_images / NumStages), LimitImages[4]); + +    // This is guaranteed to be at least 1. +    const u32 total_extracted_images = num_images / (NumStages - 1);      // Reserve the other image bindings. -    const u32 total_extracted_images = num_images / (NumStages - 2); -    for (std::size_t i = 2; i < NumStages; ++i) { +    for (std::size_t i = 0; i < NumStages; ++i) {          const std::size_t stage = stage_swizzle[i]; +        if (stage == 4) { +            continue; +        }          bindings[stage].image =              Extract(base_images, num_images, total_extracted_images, LimitImages[stage]);      } | 
