diff options
author | bunnei <bunneidev@gmail.com> | 2018-08-31 11:31:20 -0400 |
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committer | GitHub <noreply@github.com> | 2018-08-31 11:31:20 -0400 |
commit | f08d24e9c0a8dd7920ca5db5a5765b867eb1d714 (patch) | |
tree | f2b144f08f5881d4e1174d9eb0184cf6548f20ce /src/video_core | |
parent | 6683bf50b5bf7c88a9781b30fb3be59006b5a549 (diff) | |
parent | e2457418dae19b889b2ad85255bb95d4cd0e4bff (diff) |
Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 73d6419b4..3c4a9f17c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -14,6 +14,7 @@ #include "core/core_timing.h" #include "core/frontend/emu_window.h" #include "core/memory.h" +#include "core/perf_stats.h" #include "core/settings.h" #include "core/tracer/recorder.h" #include "video_core/renderer_opengl/gl_rasterizer.h" @@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default; void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) { ScopeAcquireGLContext acquire_context{render_window}; - Core::System::GetInstance().perf_stats.EndSystemFrame(); + Core::System::GetInstance().GetPerfStats().EndSystemFrame(); // Maintain the rasterizer's state as a priority OpenGLState prev_state = OpenGLState::GetCurState(); @@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& render_window.PollEvents(); - Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); - Core::System::GetInstance().perf_stats.BeginSystemFrame(); + Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); + Core::System::GetInstance().GetPerfStats().BeginSystemFrame(); // Restore the rasterizer state prev_state.Apply(); |