diff options
| author | Rohit Nirmal <rohitnirmal9@gmail.com> | 2014-11-30 01:44:30 -0600 | 
|---|---|---|
| committer | Rohit Nirmal <rohitnirmal9@gmail.com> | 2014-11-30 22:29:23 -0600 | 
| commit | f9b53c3e943c06e982e0abbd2f87245d63c17776 (patch) | |
| tree | 2a0e0150355acec549a08488c8b2b7f12167d4ef /src/video_core | |
| parent | 83c3d37cd01e6f8f63b5bc27ba5754fa6ed70360 (diff) | |
Silence a few -Wsign-compare warnings.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/command_processor.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 2 | 
3 files changed, 6 insertions, 6 deletions
| diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 1ec727698..8a6ba2560 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -60,7 +60,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {                  const u8* load_address = base_address + loader_config.data_offset;                  // TODO: What happens if a loader overwrites a previous one's data? -                for (int component = 0; component < loader_config.component_count; ++component) { +                for (unsigned component = 0; component < loader_config.component_count; ++component) {                      u32 attribute_index = loader_config.GetComponent(component);                      vertex_attribute_sources[attribute_index] = load_address;                      vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 275b06b7c..8a5f11424 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -155,7 +155,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data      // This is put into a try-catch block to make sure we notice unknown configurations.      std::vector<OutputRegisterInfo> output_info_table; -        for (int i = 0; i < 7; ++i) { +        for (unsigned i = 0; i < 7; ++i) {              using OutputAttributes = Pica::Regs::VSOutputAttributes;              // TODO: It's still unclear how the attribute components map to the register! @@ -375,8 +375,8 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {      png_write_info(png_ptr, info_ptr);      buf = new u8[row_stride * texture_config.height]; -    for (int y = 0; y < texture_config.height; ++y) { -        for (int x = 0; x < texture_config.width; ++x) { +    for (unsigned y = 0; y < texture_config.height; ++y) { +        for (unsigned x = 0; x < texture_config.width; ++x) {              // Cf. rasterizer code for an explanation of this algorithm.              int texel_index_within_tile = 0;              for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { @@ -402,7 +402,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {      }      // Write image data -    for (auto y = 0; y < texture_config.height; ++y) +    for (unsigned y = 0; y < texture_config.height; ++y)      {          u8* row_ptr = (u8*)buf + y * row_stride;          u8* ptr = row_ptr; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index abbb4c2cb..2469d0b01 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -61,7 +61,7 @@ void RendererOpenGL::SwapBuffers() {      for(int i : {0, 1}) {          const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; -        if (textures[i].width != framebuffer.width || textures[i].height != framebuffer.height) { +        if (textures[i].width != (GLsizei)framebuffer.width || textures[i].height != (GLsizei)framebuffer.height) {              // Reallocate texture if the framebuffer size has changed.              // This is expected to not happen very often and hence should not be a              // performance problem. | 
