diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-12-23 12:27:56 -0200 | 
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-12-29 02:08:11 -0200 | 
| commit | fe186d3a598837ba7337f06399dfb8ae7930a070 (patch) | |
| tree | 42989cfcde1ede0a886ad631cf84de534cf176dd /src/video_core | |
| parent | 2012e1420f90ea86ea6975f2005f05ecd304b0c4 (diff) | |
GPU: Bitwise texture swizzling
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 51 | 
1 files changed, 24 insertions, 27 deletions
| diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 328386b7e..5921185a6 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -304,7 +304,6 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()  }  const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info, bool disable_alpha) { -      // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each      // of which is composed of four 2x2 subtiles each of which is composed of four texels.      // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g. @@ -323,41 +322,39 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      // 02 03 06 07 18 19 22 23      // 00 01 04 05 16 17 20 21 -    // TODO(neobrain): Not sure if this swizzling pattern is used for all textures. -    // To be flexible in case different but similar patterns are used, we keep this -    // somewhat inefficient code around for now. -    int texel_index_within_tile = 0; -    for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { -        int sub_tile_width = 1 << block_size_index; -        int sub_tile_height = 1 << block_size_index; - -        int sub_tile_index = (x & sub_tile_width) << block_size_index; -        sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index); -        texel_index_within_tile += sub_tile_index; -    } +    const unsigned int block_width = 8; +    const unsigned int block_height = 8; + +    const unsigned int coarse_x = x & ~7; +    const unsigned int coarse_y = y & ~7; -    const int block_width = 8; -    const int block_height = 8; +    // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are +    // arranged in a Z-order curve. More details on the bit manipulation at: +    // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ +    unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210 +    i = (i ^ (i << 2)) & 0x1313;              // ---2 --10 +    i = (i ^ (i << 1)) & 0x1515;              // ---2 -1-0 +    i = (i | (i >> 7)) & 0x3F; -    int coarse_x = (x / block_width) * block_width; -    int coarse_y = (y / block_height) * block_height; +    source += coarse_y * info.stride; +    const unsigned int offset = coarse_x * block_height + i;      switch (info.format) {      case Regs::TextureFormat::RGBA8:      { -        const u8* source_ptr = source + coarse_x * block_height * 4 + coarse_y * info.stride + texel_index_within_tile * 4; +        const u8* source_ptr = source + offset * 4;          return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] };      }      case Regs::TextureFormat::RGB8:      { -        const u8* source_ptr = source + coarse_x * block_height * 3 + coarse_y * info.stride + texel_index_within_tile * 3; +        const u8* source_ptr = source + offset * 3;          return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };      }      case Regs::TextureFormat::RGBA5551:      { -        const u16 source_ptr = *(const u16*)(source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2); +        const u16 source_ptr = *(const u16*)(source + offset * 2);          u8 r = (source_ptr >> 11) & 0x1F;          u8 g = ((source_ptr) >> 6) & 0x1F;          u8 b = (source_ptr >> 1) & 0x1F; @@ -367,7 +364,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      case Regs::TextureFormat::RGB565:      { -        const u16 source_ptr = *(const u16*)(source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2); +        const u16 source_ptr = *(const u16*)(source + offset * 2);          u8 r = (source_ptr >> 11) & 0x1F;          u8 g = ((source_ptr) >> 5) & 0x3F;          u8 b = (source_ptr) & 0x1F; @@ -376,7 +373,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      case Regs::TextureFormat::RGBA4:      { -        const u8* source_ptr = source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2; +        const u8* source_ptr = source + offset * 2;          u8 r = source_ptr[1] >> 4;          u8 g = source_ptr[1] & 0xFF;          u8 b = source_ptr[0] >> 4; @@ -390,7 +387,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      case Regs::TextureFormat::IA8:      { -        const u8* source_ptr = source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2; +        const u8* source_ptr = source + offset * 2;          // TODO: component order not verified @@ -404,13 +401,13 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      case Regs::TextureFormat::I8:      { -        const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile; +        const u8* source_ptr = source + offset;          return { *source_ptr, *source_ptr, *source_ptr, 255 };      }      case Regs::TextureFormat::A8:      { -        const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile; +        const u8* source_ptr = source + offset;          if (disable_alpha) {              return { *source_ptr, *source_ptr, *source_ptr, 255 }; @@ -421,7 +418,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      case Regs::TextureFormat::IA4:      { -        const u8* source_ptr = source + coarse_x * block_height / 2 + coarse_y * info.stride + texel_index_within_tile / 2; +        const u8* source_ptr = source + offset / 2;          // TODO: component order not verified @@ -440,7 +437,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture      case Regs::TextureFormat::A4:      { -        const u8* source_ptr = source + coarse_x * block_height / 2 + coarse_y * info.stride + texel_index_within_tile / 2; +        const u8* source_ptr = source + offset / 2;          // TODO: component order not verified | 
