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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-24 17:57:54 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-26 17:44:50 -0300 |
| commit | 8bba84a4014e1bf204089ff7dbcaa73917f84738 (patch) | |
| tree | 2775c6a219a18ff4ceed45e4954f6707d7fafd8b /src/web_service/verify_login.cpp | |
| parent | 86345c126acc80a6019abb9be77359f7e6bb0f27 (diff) | |
texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
Diffstat (limited to 'src/web_service/verify_login.cpp')
0 files changed, 0 insertions, 0 deletions
