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authorbunnei <bunneidev@gmail.com>2021-01-01 13:10:34 -0800
committerGitHub <noreply@github.com>2021-01-01 13:10:34 -0800
commit1ff341f3dc66622478d699d4e4ba21b210608783 (patch)
tree14e6868fc3de8c1f1874bd9b69688ee3f802f5f0 /src/yuzu/applets/controller.cpp
parent9e109849ff3f61c0f1e586ebc9c16c413eb7f175 (diff)
parent904ac1daec186a98c33f2e8ac140d919ca8fe0a7 (diff)
Merge pull request #5209 from Morph1984/refactor-controller-connect
configure_input: Modify controller connection delay
Diffstat (limited to 'src/yuzu/applets/controller.cpp')
-rw-r--r--src/yuzu/applets/controller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index a15e8ca2a..c680fd2c2 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -535,7 +535,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
// This emulates a delay between disconnecting and reconnecting controllers as some games
// do not respond to a change in controller type if it was instantaneous.
using namespace std::chrono_literals;
- std::this_thread::sleep_for(20ms);
+ std::this_thread::sleep_for(60ms);
UpdateController(controller_type, player_index, player_connected);
}