diff options
author | flodavid <fl.david.53@gmail.com> | 2023-10-15 22:20:37 +0200 |
---|---|---|
committer | flodavid <fl.david.53@gmail.com> | 2023-10-17 23:19:11 +0200 |
commit | 0b7593d352ce786b2a6d0610b9b921f329b59175 (patch) | |
tree | e3cf90ab59d31729f05197b7c2d3244721565dd8 /src/yuzu/applets/qt_controller.cpp | |
parent | 1a4abd184f8085f29a18453bdc4aabb3c038907a (diff) |
yuzu: Improve behavior when clicking on controller box in Controller applet
- Apply changes on Controller configuration of commit 9524d70 to Controller applet
- Fix regression of this previous commit:
Enabling a controller in its tab did not activate previous controllers
Signed-off-by: flodavid <fl.david.53@gmail.com>
Diffstat (limited to 'src/yuzu/applets/qt_controller.cpp')
-rw-r--r-- | src/yuzu/applets/qt_controller.cpp | 52 |
1 files changed, 42 insertions, 10 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index ca0e14fad..515cb7ce6 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -155,18 +155,27 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( UpdateBorderColor(i); connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) { - if (checked) { - // Hide eventual error message about number of controllers - ui->labelError->setVisible(false); - for (std::size_t index = 0; index <= i; ++index) { - connected_controller_checkboxes[index]->setChecked(checked); - } - } else { - for (std::size_t index = i; index < NUM_PLAYERS; ++index) { - connected_controller_checkboxes[index]->setChecked(checked); - } + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && i < player_groupboxes.size() - 1 && + player_groupboxes[i + 1]->isChecked(); + + // Ensures that connecting a controller changes the number of players + if (connected_controller_checkboxes[i]->isChecked() != checked) { + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); } }); + connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) { + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && + i < connected_controller_checkboxes.size() - 1 && + connected_controller_checkboxes[i + 1]->isChecked(); + + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); + }); connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged), [this, i](int) { @@ -668,6 +677,29 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { } } +void QtControllerSelectorDialog::PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current) { + connected_controller_checkboxes[player_index]->setChecked(checked); + // Hide eventual error message about number of controllers + ui->labelError->setVisible(false); + + if (checked) { + // Check all previous buttons when checked + if (player_index > 0) { + PropagatePlayerNumberChanged(player_index - 1, checked); + } + } else { + // Unchecked all following buttons when unchecked + if (player_index < connected_controller_checkboxes.size() - 1) { + PropagatePlayerNumberChanged(player_index + 1, checked); + } + } + + if (reconnect_current) { + connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked); + } +} + void QtControllerSelectorDialog::DisableUnsupportedPlayers() { const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; |