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authorbunnei <bunneidev@gmail.com>2018-07-14 20:18:11 -0700
committerGitHub <noreply@github.com>2018-07-14 20:18:11 -0700
commit2cb3fdca86192d5dd2f3c988b5d57732c0bee6dc (patch)
tree8004356e5a9cbbeb4e37dcad9d47ddfffc5f3210 /src/yuzu/bootmanager.cpp
parentc324a378ac5ddc106cab9856a9f90a7f8fa573f1 (diff)
parent05cb10530fbd34635b06f75dea488a8896a763ac (diff)
Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 833085559..159b2c32b 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -20,7 +20,10 @@
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
void EmuThread::run() {
- render_window->MakeCurrent();
+ if (!Settings::values.use_multi_core) {
+ // Single core mode must acquire OpenGL context for entire emulation session
+ render_window->MakeCurrent();
+ }
MicroProfileOnThreadCreate("EmuThread");