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authorliamwhite <liamwhite@users.noreply.github.com>2022-12-16 11:57:33 -0500
committerGitHub <noreply@github.com>2022-12-16 11:57:33 -0500
commit6bc1a477bfba9f1ac60b864ddbccbfd61faa5f4c (patch)
treef744a93874c713608617364205fe70605b6e63ec /src/yuzu/bootmanager.cpp
parent9bfd4d880ecc332b230c9977654849d7521c93fb (diff)
parent179adee396e6b8480d52be5314979830beebfbc1 (diff)
Merge pull request #8605 from devsnek/graceful-shutdown
let games gracefully exit
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 1a47fb9c9..642f96690 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -79,6 +79,11 @@ void EmuThread::run() {
system.GetCpuManager().OnGpuReady();
+ system.RegisterExitCallback([this]() {
+ stop_source.request_stop();
+ SetRunning(false);
+ });
+
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step