diff options
author | Ameer <aj662@drexel.edu> | 2020-07-14 13:04:02 -0400 |
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committer | Ameer <aj662@drexel.edu> | 2020-07-14 13:04:02 -0400 |
commit | 93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3 (patch) | |
tree | c4ab9e3acff296733b00effd85371bf04db6491f /src/yuzu/bootmanager.cpp | |
parent | 042c6602a057c990bf2eeec31b88c48e987050c7 (diff) | |
parent | e2730372b8b26bf3141bf91107f9982e270f751b (diff) |
Rebase to master
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 4bfce48a4..5738787ac 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -145,7 +145,7 @@ public: // disable vsync for any shared contexts auto format = share_context->format(); - format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0); + format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0); context = std::make_unique<QOpenGLContext>(); context->setShareContext(share_context); @@ -495,7 +495,7 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) { std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { #ifdef HAS_OPENGL - if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { auto c = static_cast<OpenGLSharedContext*>(main_context.get()); // Bind the shared contexts to the main surface in case the backend wants to take over // presentation @@ -511,7 +511,7 @@ bool GRenderWindow::InitRenderTarget() { first_frame = false; - switch (Settings::values.renderer_backend) { + switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: if (!InitializeOpenGL()) { return false; @@ -538,7 +538,7 @@ bool GRenderWindow::InitRenderTarget() { OnFramebufferSizeChanged(); BackupGeometry(); - if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { if (!LoadOpenGL()) { return false; } |