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author | bunnei <bunneidev@gmail.com> | 2019-02-06 21:47:20 -0500 |
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committer | GitHub <noreply@github.com> | 2019-02-06 21:47:20 -0500 |
commit | e09f1c92fb6f0b061f875617196f2463b1937546 (patch) | |
tree | dddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/yuzu/bootmanager.cpp | |
parent | 10ab714fe015b28215ce61e6b4f9085c954a409d (diff) | |
parent | dfd14618f7cde84caf15f3b56ee14800f2509ebc (diff) |
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index f74cb693a..73b04b749 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -29,6 +29,15 @@ void EmuThread::run() { stop_run = false; + emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); + + Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( + stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { + emit LoadProgress(stage, value, total); + }); + + emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step |