diff options
author | FearlessTobi <thm.frey@gmail.com> | 2022-10-26 15:03:55 +0200 |
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committer | FearlessTobi <thm.frey@gmail.com> | 2022-11-10 21:36:22 +0100 |
commit | 26a1d4fc371da91c11cb0a33a2a07cfdc822165b (patch) | |
tree | 8ad91f130463d87edae2494967212d42ac704e96 /src/yuzu/compatdb.cpp | |
parent | 3c38bd7cf0dbe73f72c008cb6fc0df38b50dc986 (diff) |
yuzu/compatdb: Rework compatibility submission system
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Diffstat (limited to 'src/yuzu/compatdb.cpp')
-rw-r--r-- | src/yuzu/compatdb.cpp | 161 |
1 files changed, 142 insertions, 19 deletions
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index f46fff340..b03e71248 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent) : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui->setupUi(this); - connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); + + connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, &CompatDB::OnTestcaseSubmitted); @@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default; enum class CompatDBPage { Intro = 0, - Selection = 1, - Final = 2, + GameBoot = 1, + GamePlay = 2, + Freeze = 3, + Completion = 4, + Graphical = 5, + Audio = 6, + Final = 7, }; void CompatDB::Submit() { - QButtonGroup* compatibility = new QButtonGroup(this); - compatibility->addButton(ui->radioButton_Perfect, 0); - compatibility->addButton(ui->radioButton_Great, 1); - compatibility->addButton(ui->radioButton_Okay, 2); - compatibility->addButton(ui->radioButton_Bad, 3); - compatibility->addButton(ui->radioButton_IntroMenu, 4); - compatibility->addButton(ui->radioButton_WontBoot, 5); + QButtonGroup* compatibility_GameBoot = new QButtonGroup(this); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1); + + QButtonGroup* compatibility_Gameplay = new QButtonGroup(this); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1); + + QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1); + + QButtonGroup* compatibility_Complete = new QButtonGroup(this); + compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0); + compatibility_Complete->addButton(ui->radioButton_Complete_No, 1); + + QButtonGroup* compatibility_Graphical = new QButtonGroup(this); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1); + compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2); + + QButtonGroup* compatibility_Audio = new QButtonGroup(this); + compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1); + compatibility_Audio->addButton(ui->radioButton_Audio_No, 2); + + const int compatiblity = static_cast<int>(CalculateCompatibility()); + switch ((static_cast<CompatDBPage>(currentId()))) { - case CompatDBPage::Selection: - if (compatibility->checkedId() == -1) { + case CompatDBPage::Intro: + break; + case CompatDBPage::GameBoot: + if (compatibility_GameBoot->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::GamePlay: + if (compatibility_Gameplay->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Freeze: + if (compatibility_NoFreeze->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Completion: + if (compatibility_Complete->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Graphical: + if (compatibility_Graphical->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Audio: + if (compatibility_Audio->checkedId() == -1) { button(NextButton)->setEnabled(false); } break; case CompatDBPage::Final: back(); - LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); + LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity); telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + compatiblity); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); @@ -66,6 +129,66 @@ void CompatDB::Submit() { } } +int CompatDB::nextId() const { + switch ((static_cast<CompatDBPage>(currentId()))) { + case CompatDBPage::Intro: + return static_cast<int>(CompatDBPage::GameBoot); + case CompatDBPage::GameBoot: + if (ui->radioButton_GameBoot_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::GamePlay); + case CompatDBPage::GamePlay: + if (ui->radioButton_Gameplay_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Freeze); + case CompatDBPage::Freeze: + if (ui->radioButton_NoFreeze_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Completion); + case CompatDBPage::Completion: + if (ui->radioButton_Complete_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Graphical); + case CompatDBPage::Graphical: + return static_cast<int>(CompatDBPage::Audio); + case CompatDBPage::Audio: + return static_cast<int>(CompatDBPage::Final); + case CompatDBPage::Final: + return -1; + default: + LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + return static_cast<int>(CompatDBPage::Intro); + } +} + +CompatibilityStatus CompatDB::CalculateCompatibility() const { + if (ui->radioButton_GameBoot_No->isChecked()) { + return CompatibilityStatus::WontBoot; + } + + if (ui->radioButton_Gameplay_No->isChecked()) { + return CompatibilityStatus::IntroMenu; + } + + if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) { + return CompatibilityStatus::Playable; + } + + return CompatibilityStatus::Perfect; +} + void CompatDB::OnTestcaseSubmitted() { if (!testcase_watcher.result()) { QMessageBox::critical(this, tr("Communication error"), |