summaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/config.cpp
diff options
context:
space:
mode:
authorliamwhite <liamwhite@users.noreply.github.com>2022-12-12 22:16:17 -0500
committerGitHub <noreply@github.com>2022-12-12 22:16:17 -0500
commita4696285af946588dc33b19e49a3baa0f8b2b60d (patch)
treee11ad68920ce576d011be4bfc300b44221a70aa9 /src/yuzu/configuration/config.cpp
parent339a37f8cb19dffbf64015b5d9a362a1ef5560c2 (diff)
parent0ed80c98182dac1bd3e6b1390af64c9d6959598c (diff)
Merge pull request #9425 from german77/german_unlimited
yuzu: Make unlimited frame rate non persistent between game boots
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 722fc708e..90fb4b0a4 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -697,7 +697,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
ReadGlobalSetting(Settings::values.anti_aliasing);
ReadGlobalSetting(Settings::values.max_anisotropy);
- ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
@@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
Settings::values.anti_aliasing.UsingGlobal());
WriteGlobalSetting(Settings::values.max_anisotropy);
- WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),