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author | Fernando S <fsahmkow27@gmail.com> | 2021-09-11 23:11:32 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-09-11 23:11:32 +0200 |
commit | be4e1929033aff005472163164ab0ccc80d81c19 (patch) | |
tree | b3b3f62a3b3e8e3c329ee35411d8d18e20a835ab /src/yuzu/configuration/config.cpp | |
parent | 82c867164bc37d598f12fac5e8b662ee77b9db02 (diff) | |
parent | b384129c63c604d8087f72a880adfdc6c68ab9a0 (diff) |
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 85d292bcc..8744d8e5d 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -812,7 +812,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); - ReadGlobalSetting(Settings::values.use_nvdec_emulation); + ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.use_vsync); ReadGlobalSetting(Settings::values.shader_backend); @@ -1349,7 +1349,10 @@ void Config::SaveRendererValues() { static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()), Settings::values.gpu_accuracy.UsingGlobal()); WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); - WriteGlobalSetting(Settings::values.use_nvdec_emulation); + WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()), + static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)), + static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), + Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.use_vsync); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), |