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authorFernando S <fsahmkow27@gmail.com>2021-09-11 23:11:32 +0200
committerGitHub <noreply@github.com>2021-09-11 23:11:32 +0200
commitbe4e1929033aff005472163164ab0ccc80d81c19 (patch)
treeb3b3f62a3b3e8e3c329ee35411d8d18e20a835ab /src/yuzu/configuration/config.cpp
parent82c867164bc37d598f12fac5e8b662ee77b9db02 (diff)
parentb384129c63c604d8087f72a880adfdc6c68ab9a0 (diff)
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 85d292bcc..8744d8e5d 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -812,7 +812,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
- ReadGlobalSetting(Settings::values.use_nvdec_emulation);
+ ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend);
@@ -1349,7 +1349,10 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
Settings::values.gpu_accuracy.UsingGlobal());
WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
- WriteGlobalSetting(Settings::values.use_nvdec_emulation);
+ WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
+ static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
+ static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
+ Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),