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author | bunnei <bunneidev@gmail.com> | 2020-04-22 22:09:38 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-22 22:09:38 -0400 |
commit | bf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch) | |
tree | b97d388da23608c00808b6662e3c0564fc4f6d59 /src/yuzu/configuration/config.cpp | |
parent | 2c806c5fd33054d5e8d667d251899696472a2381 (diff) | |
parent | c043ac4f139be7cbf5b7edbf050aa84e1896f75d (diff) |
Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7f6dfac84..196a3a116 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -639,8 +639,8 @@ void Config::ReadRendererValues() { Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.use_disk_shader_cache = ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); - Settings::values.use_accurate_gpu_emulation = - ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool(); + const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt(); + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); @@ -1080,8 +1080,8 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, true); - WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), - Settings::values.use_accurate_gpu_emulation, false); + WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), + 0); WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); |