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authorbunnei <bunneidev@gmail.com>2020-04-22 22:09:38 -0400
committerGitHub <noreply@github.com>2020-04-22 22:09:38 -0400
commitbf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch)
treeb97d388da23608c00808b6662e3c0564fc4f6d59 /src/yuzu/configuration/config.cpp
parent2c806c5fd33054d5e8d667d251899696472a2381 (diff)
parentc043ac4f139be7cbf5b7edbf050aa84e1896f75d (diff)
Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 7f6dfac84..196a3a116 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -639,8 +639,8 @@ void Config::ReadRendererValues() {
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_disk_shader_cache =
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
- Settings::values.use_accurate_gpu_emulation =
- ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
+ const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt();
+ Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
@@ -1080,8 +1080,8 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true);
- WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),
- Settings::values.use_accurate_gpu_emulation, false);
+ WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy),
+ 0);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);