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authorbunnei <bunneidev@gmail.com>2021-11-24 02:36:30 -0800
committerGitHub <noreply@github.com>2021-11-24 02:36:30 -0800
commitcd6cf0422d27727576e3098d3d1d621a5f80caed (patch)
treeaf1c1c42c8e880a71db1c9d9034eb9a876c9ee66 /src/yuzu/configuration/config.cpp
parentdaecbd3a7febd8ec9f119b3e8937e8d27fba990f (diff)
parent8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34 (diff)
Merge pull request #7404 from Kewlan/per-game-framerate-cap
configure_general: Allow framerate cap to be used in custom game configs
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 8227d06bc..2b670ddfd 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
+ ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
- ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
+ WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
- WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);