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author | bunnei <bunneidev@gmail.com> | 2021-02-12 22:22:18 -0800 |
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committer | GitHub <noreply@github.com> | 2021-02-12 22:22:18 -0800 |
commit | d3c7a7e7cf4bcabb171c98fe55e6e0291f8ee980 (patch) | |
tree | 5c900d10847e1768a4951c1e6bec35f2618b5991 /src/yuzu/configuration/config.cpp | |
parent | c86d770af945888c42e45eee2101ea7e0a39fd68 (diff) | |
parent | 13becdf18adebdcb8ac2d27c693ec729727057f5 (diff) |
Merge pull request #5741 from ReinUsesLisp/new-bufcache
video_core: Reimplement the buffer cache
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 8f7458119..0635d13d0 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -782,14 +782,14 @@ void Config::ReadRendererValues() { ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100); ReadSettingGlobal(Settings::values.use_disk_shader_cache, QStringLiteral("use_disk_shader_cache"), true); - ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0); + ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1); ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, QStringLiteral("use_asynchronous_gpu_emulation"), true); ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), true); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), - true); + false); ReadSettingGlobal(Settings::values.use_asynchronous_shaders, QStringLiteral("use_asynchronous_shaders"), false); ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), @@ -1351,14 +1351,14 @@ void Config::SaveRendererValues() { Settings::values.use_disk_shader_cache, true); WriteSettingGlobal(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)), - Settings::values.gpu_accuracy.UsingGlobal(), 0); + Settings::values.gpu_accuracy.UsingGlobal(), 1); WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, true); WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), - Settings::values.use_assembly_shaders, true); + Settings::values.use_assembly_shaders, false); WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), Settings::values.use_asynchronous_shaders, false); WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, |