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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-25 20:06:06 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-25 20:10:41 -0400 |
commit | cfb9bcbe422e02a5274b5edbefdbfc6c026f185a (patch) | |
tree | d16b8f9414ebe503cd757b3fe2f1f37683ca6bab /src/yuzu/configuration/config.h | |
parent | 065867e2c24e9856c360fc2d6b9a86c92aedc43e (diff) |
yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
Diffstat (limited to 'src/yuzu/configuration/config.h')
-rw-r--r-- | src/yuzu/configuration/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index ce3355588..114a2eaa7 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -22,7 +22,7 @@ public: InputProfile, }; - explicit Config(const std::string& config_name = "qt-config", + explicit Config(std::string_view config_name = "qt-config", ConfigType config_type = ConfigType::GlobalConfig); ~Config(); @@ -45,7 +45,7 @@ public: static const std::array<UISettings::Shortcut, 17> default_hotkeys; private: - void Initialize(const std::string& config_name); + void Initialize(std::string_view config_name); void ReadValues(); void ReadPlayerValue(std::size_t player_index); |