diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-15 22:59:38 -0400 |
---|---|---|
committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-15 22:59:38 -0400 |
commit | 4aac1ae4b1c39a8341cad7134c4bd356aeb83a3f (patch) | |
tree | 84b211c9f51182b892935ddd06f55e6e6b35c444 /src/yuzu/configuration/configuration_shared.cpp | |
parent | 59236b7d0f46e7486bcac0ef884fff424fa603df (diff) |
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
Diffstat (limited to 'src/yuzu/configuration/configuration_shared.cpp')
-rw-r--r-- | src/yuzu/configuration/configuration_shared.cpp | 42 |
1 files changed, 27 insertions, 15 deletions
diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp index 89be4a62d..be6e0b668 100644 --- a/src/yuzu/configuration/configuration_shared.cpp +++ b/src/yuzu/configuration/configuration_shared.cpp @@ -13,32 +13,44 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox, const CheckState& tracker) { - if (tracker == CheckState::Global) { - setting->SetGlobal(true); - } else { - setting->SetGlobal(false); + if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { setting->SetValue(checkbox->checkState()); + } else if (!Settings::IsConfiguringGlobal()) { + if (tracker == CheckState::Global) { + setting->SetGlobal(true); + } else { + setting->SetGlobal(false); + setting->SetValue(checkbox->checkState()); + } } } void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox) { - if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { - setting->SetGlobal(true); - } else { - setting->SetGlobal(false); - setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET); + if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { + setting->SetValue(combobox->currentIndex()); + } else if (!Settings::IsConfiguringGlobal()) { + if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + setting->SetGlobal(true); + } else { + setting->SetGlobal(false); + setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET); + } } } void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting, const QComboBox* combobox) { - if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { - setting->SetGlobal(true); - } else { - setting->SetGlobal(false); - setting->SetValue(static_cast<Settings::RendererBackend>( - combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET)); + if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { + setting->SetValue(static_cast<Settings::RendererBackend>(combobox->currentIndex())); + } else if (!Settings::IsConfiguringGlobal()) { + if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + setting->SetGlobal(true); + } else { + setting->SetGlobal(false); + setting->SetValue(static_cast<Settings::RendererBackend>( + combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET)); + } } } |