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authorbunnei <bunneidev@gmail.com>2021-07-15 18:03:11 -0400
committerGitHub <noreply@github.com>2021-07-15 18:03:11 -0400
commit3cd3230295a4752c57df1364bc14b17ffdcde762 (patch)
treed94ce6ea5cf9d5d7ff384454ffe7203bd31774c8 /src/yuzu/configuration/configure_audio.cpp
parent96703b82bc37ad923bcc76741ded7b0942bcc02d (diff)
parent0ed107776321b67cfbc1d3866eacc4f661433171 (diff)
Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
Diffstat (limited to 'src/yuzu/configuration/configure_audio.cpp')
-rw-r--r--src/yuzu/configuration/configure_audio.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index 5aba1a3b2..d8ba939d2 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -47,7 +47,8 @@ void ConfigureAudio::SetConfiguration() {
SetAudioDeviceFromDeviceID();
- ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
+ const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
+ ui->volume_slider->setValue(volume_value / 100);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
@@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
- Settings::values.volume.SetValue(
- static_cast<float>(ui->volume_slider->sliderPosition()) /
- ui->volume_slider->maximum());
+ const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
+ Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
- Settings::values.volume.SetValue(
- static_cast<float>(ui->volume_slider->sliderPosition()) /
- ui->volume_slider->maximum());
+ const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
+ Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
}
}
}