diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-15 22:59:38 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-15 22:59:38 -0400 |
commit | 4aac1ae4b1c39a8341cad7134c4bd356aeb83a3f (patch) | |
tree | 84b211c9f51182b892935ddd06f55e6e6b35c444 /src/yuzu/configuration/configure_audio.cpp | |
parent | 59236b7d0f46e7486bcac0ef884fff424fa603df (diff) |
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
Diffstat (limited to 'src/yuzu/configuration/configure_audio.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_audio.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index f9507e228..6c18e9131 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -99,6 +99,10 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) { } void ConfigureAudio::ApplyConfiguration() { + ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching, + ui->toggle_audio_stretching, + enable_audio_stretching); + if (Settings::IsConfiguringGlobal()) { Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) @@ -108,19 +112,12 @@ void ConfigureAudio::ApplyConfiguration() { .toStdString(); // Guard if during game and set to game-specific value - if (Settings::values.enable_audio_stretching.UsingGlobal()) { - Settings::values.enable_audio_stretching.SetValue( - ui->toggle_audio_stretching->isChecked()); - } if (Settings::values.volume.UsingGlobal()) { Settings::values.volume.SetValue( static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum()); } } else { - ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching, - ui->toggle_audio_stretching, - enable_audio_stretching); if (ui->volume_combo_box->currentIndex() == 0) { Settings::values.volume.SetGlobal(true); } else { |