diff options
author | bunnei <bunneidev@gmail.com> | 2021-05-20 20:10:56 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-20 20:10:56 -0700 |
commit | 7626ca3343fda069d935bf3c95b637c929b6b7ac (patch) | |
tree | 5ac286df8c6a406386b5fa3e64651c8e26ef61f3 /src/yuzu/configuration/configure_audio.cpp | |
parent | b5d21cc1b1733c7f03e1179dbddc932cbf716490 (diff) | |
parent | 5153d5387aa8946af0e885596c42d05001422d42 (diff) |
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
Diffstat (limited to 'src/yuzu/configuration/configure_audio.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_audio.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index f9507e228..fc0191432 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -99,6 +99,9 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) { } void ConfigureAudio::ApplyConfiguration() { + ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching, + ui->toggle_audio_stretching, enable_audio_stretching); + if (Settings::IsConfiguringGlobal()) { Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) @@ -108,19 +111,12 @@ void ConfigureAudio::ApplyConfiguration() { .toStdString(); // Guard if during game and set to game-specific value - if (Settings::values.enable_audio_stretching.UsingGlobal()) { - Settings::values.enable_audio_stretching.SetValue( - ui->toggle_audio_stretching->isChecked()); - } if (Settings::values.volume.UsingGlobal()) { Settings::values.volume.SetValue( static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum()); } } else { - ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching, - ui->toggle_audio_stretching, - enable_audio_stretching); if (ui->volume_combo_box->currentIndex() == 0) { Settings::values.volume.SetGlobal(true); } else { |