diff options
author | Lioncash <mathew1800@gmail.com> | 2020-11-04 04:16:34 -0500 |
---|---|---|
committer | Lioncash <mathew1800@gmail.com> | 2020-11-04 04:16:37 -0500 |
commit | 7aae6d6d2bd9784cba5df5b98cd29198456dcbeb (patch) | |
tree | ce40aa9bdfb1a7e6c1827681b68dee50c6f47623 /src/yuzu/configuration/configure_audio.cpp | |
parent | 46fdc94586145cdfcf4814f637380c75cb275e31 (diff) |
core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
Diffstat (limited to 'src/yuzu/configuration/configure_audio.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_audio.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index fa9124ecf..db9518798 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -25,8 +25,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent) connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this, &ConfigureAudio::UpdateAudioDevices); - ui->volume_label->setVisible(Settings::configuring_global); - ui->volume_combo_box->setVisible(!Settings::configuring_global); + ui->volume_label->setVisible(Settings::IsConfiguringGlobal()); + ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal()); SetupPerGameUI(); @@ -51,7 +51,7 @@ void ConfigureAudio::SetConfiguration() { ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue()); - if (!Settings::configuring_global) { + if (!Settings::IsConfiguringGlobal()) { if (Settings::values.volume.UsingGlobal()) { ui->volume_combo_box->setCurrentIndex(0); ui->volume_slider->setEnabled(false); @@ -99,7 +99,7 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) { } void ConfigureAudio::ApplyConfiguration() { - if (Settings::configuring_global) { + if (Settings::IsConfiguringGlobal()) { Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) .toStdString(); @@ -165,7 +165,7 @@ void ConfigureAudio::RetranslateUI() { } void ConfigureAudio::SetupPerGameUI() { - if (Settings::configuring_global) { + if (Settings::IsConfiguringGlobal()) { ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal()); ui->toggle_audio_stretching->setEnabled( Settings::values.enable_audio_stretching.UsingGlobal()); |