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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-06-01 13:34:18 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-06-01 15:34:05 -0400
commit70188d69b0deca34d6c98baa4a0b680692d79066 (patch)
treeff7a0241b68c0dd7f3230ed510b26f357f4b28b9 /src/yuzu/configuration/configure_debug.cpp
parente68ee43a1a99dd62d8f6a6a469764a6737b4e0e8 (diff)
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
Diffstat (limited to 'src/yuzu/configuration/configure_debug.cpp')
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