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authorbunnei <bunneidev@gmail.com>2021-07-30 11:18:52 -0700
committerGitHub <noreply@github.com>2021-07-30 11:18:52 -0700
commit7530594602d57f42ba5d10814603d0771909886c (patch)
tree6d8a35e56cf7bd64e3d3e96b37560ee8d5e5a5b5 /src/yuzu/configuration/configure_debug.cpp
parent0334b9b7761cc2fea0e96297d3f2afcce46a5804 (diff)
parent3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (diff)
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
Diffstat (limited to 'src/yuzu/configuration/configure_debug.cpp')
-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index f7e29dbd7..c0b240c1e 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -43,6 +43,8 @@ void ConfigureDebug::SetConfiguration() {
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
+ ui->enable_shader_feedback->setEnabled(runtime_lock);
+ ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
ui->enable_cpu_debugging->setEnabled(runtime_lock);
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
@@ -65,6 +67,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
+ Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
Settings::values.disable_shader_loop_safety_checks =