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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-24 17:57:54 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-26 17:44:50 -0300
commit8bba84a4014e1bf204089ff7dbcaa73917f84738 (patch)
tree2775c6a219a18ff4ceed45e4954f6707d7fafd8b /src/yuzu/configuration/configure_debug.cpp
parent86345c126acc80a6019abb9be77359f7e6bb0f27 (diff)
texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
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