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authorMonsterDruide1 <5958456@gmail.com>2021-06-18 16:20:10 +0200
committerMonsterDruide1 <5958456@gmail.com>2021-09-18 23:22:11 +0200
commitf25d6ebc45dc02904ef3ca6ad8efea9a0853d194 (patch)
tree45ad353f9b1a76e05cee0d9abe4a9642eaa9b3d0 /src/yuzu/configuration/configure_filesystem.cpp
parentb42c3ce21db249d5e3bc04b4f73202e757da317c (diff)
settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
Diffstat (limited to 'src/yuzu/configuration/configure_filesystem.cpp')
-rw-r--r--src/yuzu/configuration/configure_filesystem.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp
index 9cb317822..cd9ba0a90 100644
--- a/src/yuzu/configuration/configure_filesystem.cpp
+++ b/src/yuzu/configuration/configure_filesystem.cpp
@@ -26,6 +26,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
+ connect(ui->tas_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
@@ -49,9 +51,12 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
+ ui->tas_path_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
+ ui->tas_pause_on_load->setChecked(Settings::values.pauseTasOnLoad);
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
@@ -69,9 +74,11 @@ void ConfigureFilesystem::applyConfiguration() {
ui->dump_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString());
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASFile, ui->tas_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
+ Settings::values.pauseTasOnLoad = ui->tas_pause_on_load->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
@@ -97,6 +104,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
+ case DirectoryTarget::TAS:
+ caption = tr("Select TAS Directory...");
+ break;
}
QString str;