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authorLioncash <mathew1800@gmail.com>2020-11-04 04:16:34 -0500
committerLioncash <mathew1800@gmail.com>2020-11-04 04:16:37 -0500
commit7aae6d6d2bd9784cba5df5b98cd29198456dcbeb (patch)
treece40aa9bdfb1a7e6c1827681b68dee50c6f47623 /src/yuzu/configuration/configure_general.cpp
parent46fdc94586145cdfcf4814f637380c75cb275e31 (diff)
core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
Diffstat (limited to 'src/yuzu/configuration/configure_general.cpp')
-rw-r--r--src/yuzu/configuration/configure_general.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 830096ea0..d4d29d422 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -19,7 +19,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
SetConfiguration();
- if (Settings::configuring_global) {
+ if (Settings::IsConfiguringGlobal()) {
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
}
@@ -41,7 +41,7 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
- if (Settings::configuring_global) {
+ if (Settings::IsConfiguringGlobal()) {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
} else {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
@@ -50,7 +50,7 @@ void ConfigureGeneral::SetConfiguration() {
}
void ConfigureGeneral::ApplyConfiguration() {
- if (Settings::configuring_global) {
+ if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
@@ -93,7 +93,7 @@ void ConfigureGeneral::RetranslateUI() {
}
void ConfigureGeneral::SetupPerGameUI() {
- if (Settings::configuring_global) {
+ if (Settings::IsConfiguringGlobal()) {
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());