diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2023-03-13 13:45:29 -0400 |
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committer | GitHub <noreply@github.com> | 2023-03-13 13:45:29 -0400 |
commit | 8348c41eaba482deaf6f8007d12d66f0a5e14101 (patch) | |
tree | 918dd8d6e9dd28356470cdc59d269a61606f02e6 /src/yuzu/configuration/configure_general.cpp | |
parent | 638044820ddbeb00d33692eef69ce41bb6234c66 (diff) | |
parent | e090a1c6bdcfc7515c66fc49b0028b161dbe80eb (diff) |
Merge pull request #9941 from german77/settings
yuzu: Move audio settings to audio section
Diffstat (limited to 'src/yuzu/configuration/configure_general.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_general.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 7ade01ba6..207bcdc4d 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -42,7 +42,6 @@ void ConfigureGeneral::SetConfiguration() { ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue()); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue()); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); - ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue()); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); @@ -88,7 +87,6 @@ void ConfigureGeneral::ApplyConfiguration() { UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); - UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); // Guard if during game and set to game-specific value |