diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2023-08-02 14:25:52 -0400 |
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committer | GitHub <noreply@github.com> | 2023-08-02 14:25:52 -0400 |
commit | fca7d975fdbeb1c63677b80efc03920affee4b12 (patch) | |
tree | bbded6cf80886c6def87bae92cf6784340165de9 /src/yuzu/configuration/configure_general.h | |
parent | 36aca262e3dc1cac4ee7e1415ddde8e4255ea42b (diff) | |
parent | 32b4d63a5bdc838c26582235b9bf16bde300a760 (diff) |
Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
Diffstat (limited to 'src/yuzu/configuration/configure_general.h')
-rw-r--r-- | src/yuzu/configuration/configure_general.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h index 7ff63f425..2d953f679 100644 --- a/src/yuzu/configuration/configure_general.h +++ b/src/yuzu/configuration/configure_general.h @@ -5,48 +5,49 @@ #include <functional> #include <memory> +#include <vector> #include <QWidget> +#include "yuzu/configuration/configuration_shared.h" namespace Core { class System; } class ConfigureDialog; - -namespace ConfigurationShared { -enum class CheckState; -} - class HotkeyRegistry; namespace Ui { class ConfigureGeneral; } -class ConfigureGeneral : public QWidget { - Q_OBJECT +namespace ConfigurationShared { +class Builder; +} +class ConfigureGeneral : public ConfigurationShared::Tab { public: - explicit ConfigureGeneral(const Core::System& system_, QWidget* parent = nullptr); + explicit ConfigureGeneral(const Core::System& system_, + std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group, + const ConfigurationShared::Builder& builder, + QWidget* parent = nullptr); ~ConfigureGeneral() override; void SetResetCallback(std::function<void()> callback); void ResetDefaults(); - void ApplyConfiguration(); - void SetConfiguration(); + void ApplyConfiguration() override; + void SetConfiguration() override; private: + void Setup(const ConfigurationShared::Builder& builder); + void changeEvent(QEvent* event) override; void RetranslateUI(); - void SetupPerGameUI(); - std::function<void()> reset_callback; std::unique_ptr<Ui::ConfigureGeneral> ui; - ConfigurationShared::CheckState use_speed_limit; - ConfigurationShared::CheckState use_multi_core; + std::vector<std::function<void(bool)>> apply_funcs{}; const Core::System& system; }; |