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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 22:59:38 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 22:59:38 -0400
commit4aac1ae4b1c39a8341cad7134c4bd356aeb83a3f (patch)
tree84b211c9f51182b892935ddd06f55e6e6b35c444 /src/yuzu/configuration/configure_graphics.cpp
parent59236b7d0f46e7486bcac0ef884fff424fa603df (diff)
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp42
1 files changed, 13 insertions, 29 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 0a7536617..fb9ec093c 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -106,6 +106,19 @@ void ConfigureGraphics::SetConfiguration() {
}
void ConfigureGraphics::ApplyConfiguration() {
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
+ ui->fullscreen_mode_combobox);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
+ ui->aspect_ratio_combobox);
+
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
+ ui->use_disk_shader_cache, use_disk_shader_cache);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
+ ui->use_asynchronous_gpu_emulation,
+ use_asynchronous_gpu_emulation);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
+ ui->use_nvdec_emulation, use_nvdec_emulation);
+
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.renderer_backend.UsingGlobal()) {
@@ -114,22 +127,6 @@ void ConfigureGraphics::ApplyConfiguration() {
if (Settings::values.vulkan_device.UsingGlobal()) {
Settings::values.vulkan_device.SetValue(vulkan_device);
}
- if (Settings::values.fullscreen_mode.UsingGlobal()) {
- Settings::values.fullscreen_mode.SetValue(ui->fullscreen_mode_combobox->currentIndex());
- }
- if (Settings::values.aspect_ratio.UsingGlobal()) {
- Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
- }
- if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
- Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
- }
- if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
- Settings::values.use_asynchronous_gpu_emulation.SetValue(
- ui->use_asynchronous_gpu_emulation->isChecked());
- }
- if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
- Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
- }
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
@@ -150,19 +147,6 @@ void ConfigureGraphics::ApplyConfiguration() {
}
}
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
- ui->fullscreen_mode_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
- ui->aspect_ratio_combobox);
-
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
- ui->use_disk_shader_cache, use_disk_shader_cache);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
- ui->use_asynchronous_gpu_emulation,
- use_asynchronous_gpu_emulation);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
- ui->use_nvdec_emulation, use_nvdec_emulation);
-
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);