diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-17 04:29:20 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-17 04:29:20 -0300 |
commit | 4cf64f8e09404b01928a5c33cb322cd0aa42b5e4 (patch) | |
tree | b7866e44924cd31d870ff0b84d5fb85ffa620ddb /src/yuzu/configuration/configure_graphics.cpp | |
parent | c4d549919fbcae062d7bfc6ecb4162fdbcf858f4 (diff) |
qt/configure_graphics: Shadow options at runtime
Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index c299c0b5b..08ea41b0f 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -69,16 +69,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::setConfiguration() { + const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); + ui->resolution_factor_combobox->setCurrentIndex( static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); + ui->use_compatibility_profile->setEnabled(runtime_lock); ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); + ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); - ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); - ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue)); |