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author | bunnei <bunneidev@gmail.com> | 2019-03-07 10:41:53 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-07 10:41:53 -0500 |
commit | 4f352833a5b94e900ed7afb3b84eeda1bb5fab3d (patch) | |
tree | 48af4d722e551f55a117244f986c11e47e7b27e5 /src/yuzu/configuration/configure_graphics.cpp | |
parent | 076c76f4e41602f94c06e23f5d1f1ff1cddca95b (diff) | |
parent | 84ad81ee6798ece6c66016c4581b5fe57ce7b20e (diff) |
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 0f5dd534b..dd1d67488 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -75,6 +75,8 @@ void ConfigureGraphics::setConfiguration() { ui->frame_limit->setValue(Settings::values.frame_limit); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); + ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue)); } @@ -86,6 +88,8 @@ void ConfigureGraphics::applyConfiguration() { Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); + Settings::values.use_asynchronous_gpu_emulation = + ui->use_asynchronous_gpu_emulation->isChecked(); Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.bg_green = static_cast<float>(bg_color.greenF()); Settings::values.bg_blue = static_cast<float>(bg_color.blueF()); |